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Gage package locations might go a bit too much into trivia territory which I'd leave to the wikia. I'm not sure either about civilian spawns, given that it is a loud map.
Anyway, I could either add you as a contributor and give you free reign over the heist and experience sections (technically you would have unrestricted access, but I'd like to stay in full control over the remaining sections for the time being). Alternatively, I could make a list of contributors on top and add your text to the guide myself.
I believe in the guide you put the 500 exp for cage built and 500 from cage collect together as 1000 , since those two objectives are mutually inclusive.
I'm fine with whatever you feel comfortable with, I could post my findings here and you could add them in yourself, or I could add in mission data myself.
Your convertor does a superb job if someone like myself can read and understand some of the stuff in it.
I was waiting to see if you thought this would be vaulable before going through some of the other mission scripts. Learning the inner workings of the maps is something I find really interesting (might have to do with the speedrunning I do occasionally). I was also hoping if you could extract the version 97 mission data so I could go through Murky Station and Boiling Point.
But yeah i'll make a bunch of notes on some of the missions you haven't put in the long guide yet.
Don't mean to steal anyone's thunder in regards to contribution, just putting in my own bit of effort to keep this guide updated.
Arh cool, well Im casually now going through the mission scripts and writing up my own notes on them in my own time, and adding it to the long guide.
I don't know how Frank wants to deal with mutliple contributors, but perhaps if you want, you can send me what you've written up and I can add it to what I have, which then i'll add to the long guide.
Hows that sound?
Maybe I can just post my stuff here for easier reference, instead of having to do it via private messages? I'll clean up whatever I have and post it here as soon as I have some time.
Feel free to correct/use any info you find useful.
There are two things that I think are not quite correct:
1) Judging by the mission files I think the sniper locations are not constant. Can you elaborate so we can figure out the issue? I suspect the mission files deserve some more documentation.
2) Gas station also has a scattered roof spawn which does not require a ladder.
Other than that, I've reformatted and your findings and elaborated on some of them. Let me know if you feel that anything is missing from the following:
Diff:
- 0.75 diff after 17 s on the ground. 1.0 diff after the first assault wave. Infinite assault upon opening the manhole to escape.
Snipers:- Snipers are activated after the first assault wave. Maximum 3 at one time, with 6 possible spots.
Notes:Noticed you put the section into the guide, I hope my observations were useful. It was never my intention to hijack the guide and have my own points written in, I'm just doing what I can to help keep it going. Glad to see you were able to compile it into something more readable and useful, hopefully my notes helped to at least save some time in the process. It's definitely the more preferable option that you're the one to finalize it, since some of my advice can be a little suspect in terms of accuracy or efficiency.
About the respawning snipers: re-read the relevant bits and yeah, you're right. I probably skimmed through too fast and failed to recall that toggling on is not the same as executing.
I still have some pending backlog notes on Beneath The Mountain and Counterfeit, I'll hopefully get off my ass some time soon and post them here.
Thanks for the work.
When someone present on the street - no spawns at sewers.