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70% wall
20% automatic aim (not aimbot just body)
10% people were reported because are good (clean)
Your 60% is too low, there's probably 80%+ of not enough evidence in my cases.
The problem is that most cheats can be turned on or off and we only get to see some rounds in the match.
Also, many many people who get reported seems to be some random smurfs who either deranked themselves or are playing with friends in a much lower skill set tham their actual rank. Game breaking ? Yes, but not a punishable behavior.
@OP:
To be fair, i can't report after the game ended either, like from inside my past matches, so i can only make assumptions and have to report "just in case" myself. Especially on higher ranks there's a HUGE amount of smurfs playing, and some of them totally annihilating decent players, and of course all are "global on their main". Those 4/5 smurfs in the enemy team boosting the 5th guy are probably always legit as well, right?
So, are they, are they not? Would it be better not to report them at all?
With all the hassle about fancy ranks, most people wouldn't report their cheating random mates, premades next to never anyways. Keep in mind there's also a huge amount of boosting smurfs around.
And how am i supposed to tell if my mate cheats or not, if he doesn't behave weird at all. Not like i'm spectating him all the time, and nor do i face him.
( ) Definitely false beyond any doubt
( ) Not enough evidence
( ) Definitely true beyond any doubt
Where 1 would result in the person reporting getting like a 30 day cooldown for cheat accusations and 7 day cooldown for grief accusation, the middle result in nothing, and the 3 result in the suspect getting banned 30 days for grief or perm for cheat.
Of course, the "definitely false beyound any doubt" would only have effect if that particular checkbox was checked during report, eg if someone reports someone for vision assistance, then a "Definitely false beyond any doubt" verdict on aim assistance will not have any effect on the reporter.
And of course the opposite should be valid too, if a box is unchecked during report, then a true verdict should not have any effect.
Thus there will be a incentive for those reporting, to have atleast any subsantional suspicion before reporting.
I see reporting like calling the police. You don't call the police because someone go near you because "he might be a pickpocketer that attempted to steal from you". And you don't call the police because someone rings your doorbell and then tells you that he is out after his friend and got the wrong house, because you think "he might be a thief recognizing for empty homes".
And if someone would do that, they would first, get ignored by the police because his police reports are known to have loose grounds, and second, after a certain limit, punishments is awaiting for false police reports, ranging all from fines up and including jailtime.
Imagine a game, one side with actual main accounts, other one with alt accounts. The latter can easily spam reports, cheat, grief, whatever, and just log into another account shortly after, while the actual players can't even report without a risk to be banned for that.
Let's say OW works like a referee. Of course you call one to judge on something, and often it won't lead to a penalty. But the same problem remains: of course the referee would ignore players that constantly ask for him, but he would still react to the one player who disguises himself in a dozen different ways.
And since nobody can actually report from past matches or in any other way, there's also no way to be more certain before reporting, besides the super blatant cheaters of course who probably don't care in the first place.