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Mr. No One Mar 26, 2017 @ 2:06pm
Myth HD Total Conversion 1.32 (Latest version)
This is a plugin for Myth II: Soulblighter that allows you to play an HD version of the game on all vanilla bungie levels (both single player and multiplayer). Many assets are changed, such as scenery, units, projectiles, special effects and ambient life. Designed to work in conjunction with Jon God's Detail Textures, or your DTEX of choice, to provide the best experience.

Note: This plugin _IS_ compatible with Magma's The Fallen Levels v2, meaning you can play the Myth 1 campaign in HD. The Myrmidons, Fir Bolg, Myth 1 Dwarves and other such TFL-specific units have been recreated specifically for this purpose.

Works with most 3rd party co-op and multiplayer maps, so long as there aren't any edited units. It may still work on such levels, but the likelihood of a conflict is greater the more the base units and tags have been edited.

Simply place it in your Myth plugins folder, and activate it like you would any other tagset (either in online hosting options or the single player plugin menu).

tinyurl.co m/mythHD132
Last edited by Mr. No One; Mar 26, 2017 @ 4:24pm
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Showing 1-11 of 11 comments
Codex Mar 26, 2017 @ 3:55pm 
Hi Teddy, thanks for the link. Could you please explain in more detail how to use this and what this is?
Mr. No One Mar 26, 2017 @ 4:17pm 
P.S. If you are experiencing slowdown with this tagset, make sure your Texture Cache size is set to 512mb in Myth's preferences. The slowdown isn't from your computer (unless your computer/video card is pretty old) it's from a bottleneck in the software. Setting it to 512 will fix it.

If you plan on installing and using detail textures, also make sure the "landscape textures" button is checked.

DirectX11 is the recommended renderer of choice for PC, and OpenGL4.5 on the Mac.
Last edited by Mr. No One; Mar 26, 2017 @ 4:19pm
SamsWrath May 10, 2017 @ 10:51pm 
I would like to see a complete recreation of Myth TFL and Myth II Soulblighter in a modern graphics engine. All the original voice acting and cut sceen anime is great and should stay.
Mr. No One May 11, 2017 @ 6:46pm 
Originally posted by MII Codex:
Hi Teddy, thanks for the link. Could you please explain in more detail how to use this and what this is?

I edited my original post to contain more information. Enjoy!
Mr. No One May 11, 2017 @ 6:50pm 
Originally posted by SamsWrath:
I would like to see a complete recreation of Myth TFL and Myth II Soulblighter in a modern graphics engine. All the original voice acting and cut sceen anime is great and should stay.

The problem with a new engine is that Myth is so finely balanced that trying to recreate it in a new engine may cause it to lose the nuance and gameplay mechanics that made it great - even if you get 99% of the way there, it might just be _off_ somehow, in a way that a veteran Myther would be unable to not notice.

However, if you're talking about GRAPHICS ONLY, then technically your wish is closer to being granted than you think. Magma has added 32 bit collections (although have yet to release anything that actually uses it) and upped the texture memory as well. The Myth HD tagset basically does what you're saying - although it's not 100% complete (there are SO MANY scenery instances that would need replacing, it would require outside help from 3d modelers).

Myth HD is the closest you'll get. And, like I said in my original post, it works with Magma's The Fallen Levels v2 - so you can play Myth TFL's campaign in HD graphics.
Drunken Farmer Jul 14, 2017 @ 9:48am 
NICE JOB tried it out recently, the only thing id suggest is I tried playing Gjol 3 and the Iron thrall were not retextured, the satchels were enormous and the warrior captain with the size of a ant.
Mr. No One Jul 14, 2017 @ 7:04pm 
Thanks for the input, Farmer! There are indeed many plugins/maps that are not compatible with the tagset, or have issues like you describe. This however is true of all third party creations. The danger of activating multiple things at once (maps that have edited stuff in them and tagsets that also have edited stuff in them, for example) is a tag conflict.

Basically, if the mapmaker has changed a bunch of stuff in fear instead of just using default myth physics and characters, there is always going to be a risk of weird things happening when you combine it with something that's also heavily edited - from the things you witnessed in Gjol to crashing myth entirely.

Now, I could go and fix it for Gjol 3 (and I might, since that is a good one) but that still leaves 999999999 other maps left to tailor it to. That's the real issue.

However, this does give me an idea to try and do it for at least a few community favorites. I'd definitely like to hear some candidates. Heck, if you felt like it drunken, you could test your favorite ones and let me know if they work. If not, no worries, I'll check out some of mine. My work just takes a lot of dev time out of my schedule.
Last edited by Mr. No One; Jul 14, 2017 @ 7:05pm
Drunken Farmer Jul 16, 2017 @ 7:12pm 
@Teddy correct, I didnt mention this in my last post but I had already assumed being 3rd Party and Iron thrall not an origonal myth 2 re-texture for the reason why they didnt appear. I was surprised more by the warrior captain and the satchels rather than the iron thrall are as they are not 3rd party.

I will give a few maps a try, and though I do not expect a lot of retexturing the vast majority has already been done thanks to the hard work by you.

The real question for you is, I can test out just a select few Co-Operative maps OR
alternitvely I can test out multiplayer maps, 3rd party with unique units like Warlock heroes for example and tell you about these.

This would in turn, allow the consideration in tournaments the usage of HD texture maps which would be excellent for the video capture and display on streaming websites like youtube for example and make the game look less dated, and rather well loved (which only myth players know already) community driven game.
twi Dec 21, 2024 @ 6:34am 
How to install the HD conversion mod?

There is the Myth HD Total Conversion v1.32 file, which I placed in the plugins folder.

There is another folder called "local - volc" as well. Does this go in the plugins folder too?
Last edited by twi; Dec 21, 2024 @ 6:36am
Mr. No One Dec 23, 2024 @ 3:27pm 
Originally posted by twi:
How to install the HD conversion mod?

There is the Myth HD Total Conversion v1.32 file, which I placed in the plugins folder.

There is another folder called "local - volc" as well. Does this go in the plugins folder too?


Feel free to delete the local - volc folder, i'm not actually sure how that got in there! That was just a thing I was using to test some volcano eruption effects I was working on.

Putting the plugin file in your plugins folder is the correct way to go - and to activate it, you need to activate it as a tagset. You can do this in single player or multiplayer vs/coop, just look for the button (I think it just says "Tagsets") and activate it by double clicking so it ends up in the right (active) column.
twi Dec 24, 2024 @ 4:49am 
Originally posted by Mr. No One:
Feel free to delete the local - volc folder, i'm not actually sure how that got in there! That was just a thing I was using to test some volcano eruption effects I was working on.

Putting the plugin file in your plugins folder is the correct way to go - and to activate it, you need to activate it as a tagset. You can do this in single player or multiplayer vs/coop, just look for the button (I think it just says "Tagsets") and activate it by double clicking so it ends up in the right (active) column.

Gotcha, thanks!
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