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If you plan on installing and using detail textures, also make sure the "landscape textures" button is checked.
DirectX11 is the recommended renderer of choice for PC, and OpenGL4.5 on the Mac.
I edited my original post to contain more information. Enjoy!
The problem with a new engine is that Myth is so finely balanced that trying to recreate it in a new engine may cause it to lose the nuance and gameplay mechanics that made it great - even if you get 99% of the way there, it might just be _off_ somehow, in a way that a veteran Myther would be unable to not notice.
However, if you're talking about GRAPHICS ONLY, then technically your wish is closer to being granted than you think. Magma has added 32 bit collections (although have yet to release anything that actually uses it) and upped the texture memory as well. The Myth HD tagset basically does what you're saying - although it's not 100% complete (there are SO MANY scenery instances that would need replacing, it would require outside help from 3d modelers).
Myth HD is the closest you'll get. And, like I said in my original post, it works with Magma's The Fallen Levels v2 - so you can play Myth TFL's campaign in HD graphics.
Basically, if the mapmaker has changed a bunch of stuff in fear instead of just using default myth physics and characters, there is always going to be a risk of weird things happening when you combine it with something that's also heavily edited - from the things you witnessed in Gjol to crashing myth entirely.
Now, I could go and fix it for Gjol 3 (and I might, since that is a good one) but that still leaves 999999999 other maps left to tailor it to. That's the real issue.
However, this does give me an idea to try and do it for at least a few community favorites. I'd definitely like to hear some candidates. Heck, if you felt like it drunken, you could test your favorite ones and let me know if they work. If not, no worries, I'll check out some of mine. My work just takes a lot of dev time out of my schedule.
I will give a few maps a try, and though I do not expect a lot of retexturing the vast majority has already been done thanks to the hard work by you.
The real question for you is, I can test out just a select few Co-Operative maps OR
alternitvely I can test out multiplayer maps, 3rd party with unique units like Warlock heroes for example and tell you about these.
This would in turn, allow the consideration in tournaments the usage of HD texture maps which would be excellent for the video capture and display on streaming websites like youtube for example and make the game look less dated, and rather well loved (which only myth players know already) community driven game.
There is the Myth HD Total Conversion v1.32 file, which I placed in the plugins folder.
There is another folder called "local - volc" as well. Does this go in the plugins folder too?
Feel free to delete the local - volc folder, i'm not actually sure how that got in there! That was just a thing I was using to test some volcano eruption effects I was working on.
Putting the plugin file in your plugins folder is the correct way to go - and to activate it, you need to activate it as a tagset. You can do this in single player or multiplayer vs/coop, just look for the button (I think it just says "Tagsets") and activate it by double clicking so it ends up in the right (active) column.
Gotcha, thanks!