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So for example doing "placeatpc com_chest_02 1,100,0.5" will place a chest right in front of you, but half in the ground. So best to use "tcl" command (or even levitate spell if you want) to lift yourself a bit above the ground and then run command for spawning chest. Of course you can use any other container ID instead of com_chest_02.
Or, as you mentioned that you would prefer corpse, you can do "placeatpc dead_skeleton 1,100,0.5", but here your vertical position is not important, as the corpse will fall to the ground.
If chest did not spawn the way you wanted, you can click on it and run command "setdelete 1". Be VERY CAREFUL when clicking. The command will permanently delete any object. You can see the ID of the selected object in the header / top border of console window.
Also, you might notice that what you spawned already has some items in it, but you can't remove those items. That's just a temporary visual problem. Logging out and back in should make the contents of container display properly.
If you encounter any further issues feel free to visit TES3MP Discord server and describe the problem in #technical_help channel.
After placing an object, it stays when cell reset scripts run because we told it to not reset the cell in the script, a safe zone.
BUT the tweaking we did AFTER we spawned it, don't stay.
We place the item, then console command move x 100, rotate x 100 and so on to get it how we want. Is there a way to force it to save the position, is this something I'd have to look at in the cell reset script by chance?
PeriodicCellResets script
Lear's Periodic Cell Reset Script
version 1.12 (for TES3MP 0.8 & 0.8.1)
https://github.com/Learwolf/TES3MP-0.8-Scripts/blob/main/tes3mp-server%200.8.0/server/scripts/custom/periodicCellResets.lua