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Splody should work fine with any number of controllers with no problem in any circumstances (unless Steam Input is overriding things and getting in the way again... possibly just disabling Steam Input would do the trick), so that surprises me a bit that it didn't register every one. I've actually used it more in recent years just to test that all my controllers are working before trying other games more than playing it, hah! If you figure out what's wrong or have any details, please share! (I'm the developer of Splody.) Also feel free to reach out here or on Discord (@jimb.ly), I'd love to here how it goes and what the problem might be.
Yeah I have no dubt I can get splody to work, but in the middle of the party with 10 people waiting for me I decided to just go to the next game instead of using time to troubleshoot, Its probablt steam input. Will fix it next gaming party! Looks fun, we have tried bomberman R2, but that has a 8 player limit.
Will keep the group updated when we have tried it.
I completed the campaign and enjoyed it. Doing so also unlocks modifiers so you can gradually introduce one win condition at a time, although from your experience it doesn’t seem necessary.
I remember one thing that bugged me when playing. When putting the sword away or taking it out, the inputs were blocked while the animation played. This made the game feel unresponsive and quite often confused me as to whether or not the button press to put away/take out the sword had registered, causing me to press it multiple times leaving me even more open to attack. Did you experience the same thing?
You can also unlock modifiers by getting enough points, at first it seemed to have to many win conditions, but since we can have them only being able to trigger once its not that confusing, and we adjusted to it after a little while, im surprised that it wasn't more confusing to my group, they seemed to catch on pretty quick.
I can put out the sword and re equip it while jumping and moving, when I learned that trick I became much more effective. Having so many players at once there need to be a few mechanic to slow things down, but yeah it should be more clear when you equip it. I don't think I pressed it to many times unless I lost control of who I was.
I have shared my experience on the devs discord, they seemed pleased that it worked well with my setup and group. I didn't expect my group to like it even more than Killer Queen Black, but it looked like that was the case for some.
I asked the devs if they can implement a "tag system" to make teams fair when its uneven split without needing to add Ai.
I'm surprised that this game is not more popular, its cheap, has cross-play and even friend pass and is fun as heck, probably the perfect game for streamers to play with viewers.
Not "use default settings" or "disable steam input"
Will definantly try Splody next gaming party at my apartment now!
https://store.steampowered.com/app/1455900/Plunder_Panic/