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I may have some free time during the weekend and could do some test with 8 controllers (xbox 360), i'll let you know in case there's not someone else who could test it sooner!
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I noticed this link for instructions on how to solve Xinput limit. I ll check it carefully on the weekend.
But my situation is a little bit different than the 4 controllers Xinput limit.
The game was originally designed for 4 players on the same keyboard. It`s works fine with this setup.
Then, we decided to implement controller support, but kept the 4 players limit. We got some reports that as soon as the 3rd controller is connected, the game starts to show some bugs with input.
We are running a beta that we think we solved this. Only on beta it`s possible to play with 8 players, but in our case, the setup for this is 4 controllers + 4 players on keyboard.
After I check the link above, I think we can start to support 8 controllers. But first we are trying to fix the problem with 3+ controllers and check if we can deliver this beta with 8 players as an official update.
To play the beta you can go on your library, right-click on Tinker Racers/Properties/Betas, and enter this beta access code: “betatestingtinker”. Than, on “select the beta” you select the beta that will appears. The game will update automatically.
Best!
if there's something I can try, just le me know. At the moment is seems that it does not recognize more than 4 controllers, so it just gives 2 cars to each one