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I've tested a bit and it works with XBox One and XBox 360 controllers.
@Jimbly: Thanks a million for the work you've put into fixing SDL2! Hope the modifications make it into the official SDL2 and later into Steam so evereyone gets the fix without having to use the scripts.
Thank you a lot....it finally works using 6 xbox one controllers and 2 ps4 controllers!!
Trying to compile your your SDL fork, but I get some errors.
First I get:
I fixed that, but then I get
I will summit an issue on GitHub if you enable the issue tab for the repo.
Huh, I had no idea you could turn the issues tab off, or that it was off by default (because the repo is a fork, I bet!). It's on now, sorry.
Also, though Steam does report to me "sales by platform", I can't really count that as how much my sales were impacted - I think the report is basically "what platform were they on when they clicked Buy", and a lot of Mac/Linux people I know jump into Windows from time to time, especially when gaming, however, even when they're in Windows, they're still much more likely to buy a game if it says it supports Mac/Linux. I'd guess maybe the actual effect is closer to 10%. However, that's still pretty small, and compared to my sales numbers that's within noise values, so I don't have any conclusive data.
Somebody mentionned a patch for the script that could maybe solve this issue? Has the script linked at the beginning of the discussion been patched already? Otherwise I,m not sure how to get the pacth and add it. I followed the Git Hub link but didn't know what to download or how to compile things and what not. I'm just not that tech savy! :P
Any help would be welcome! Thanks guys! :)
That said, these solutions won’t work for all games. They should work if the game uses the Steam Input API (which most games don’t) and Steam also needs to be configured to use Steam Input for the game.
These solutions are not the first things I try when I try to get a game to work with more than 4 controllers.
Generally I disable Steam Input for the game and see if the game has native support for more than 4 controllers.
In order to do this I set the Steam input per game setting to “Forced off”.
Then I test if it works and if it doesn’t, I look for an in game setting to “Disable XInput”.
If it still doesn’t work I look into solutions like these.
Which games are you trying to get to work with the controllers?
I tried what was suggested above. Steam input Forced off, Steam Input Forced On, Xinput turned off. The first 2 change nothing. And disabling Xinput makes all Xbox controllers unusable.
From what I read online, Microsoft has removed the 4 controller limitation that Xinput had. It's not a problem anymore on Windows. So the problem is with Steam.
I opened a ticket about it and they said "At this time, the Steam Client has yet to update it's X-input for more than four controllers at a time. (...) Please keep an eye on the Steam Client Discussion forums for future updates." I hope they fix this soon. I spent a lot of money on these controllers without knowing about this problem.
Anyways, thanks for the help guys. I think I'll just get cheap generic controllers in the meantime.