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Well for the time being there is a workaround, but you'll need two PCs for it. Just connect 4 players on the first and another 4 on the second one, then choose to play over the Internet. You won't even need a second screen to play (only for charater selection), as everybody can look at the same single screen (as long as there is no laggy connection)
Maybe i'll open another topic about this, but do you know if it could be possible to connect 8 wireless Xbox 360 controllers using 2 different receivers on the same PC?
Read this in order to not go down the same path and waste your time ;-)
For some reason I can't use more than 1 Saitek P380 controller because even if they are detected by the game all "Saitek players" are controlled by one of the game pads.
The game uses AS3 controller support framework which as far as I know doesn't have support for using DirectInput to access XInput devices.
The Brawlhalla team have a lot in their roadmap but adding native controller support hasn't been ruled out.
Doesn't work. If you're interested in why read on...
vJoy is detected as "Gamecube adapter for WII U" and doesn't work with more than 1 vJoy.
I contacted the developer and this was the response:
"vJoy isn't going to work. The reason it only detects one instance is because the Mayflash GameCube controller adapters, which use vJoy, get interpreted incorrectly by AS3's controller support framework (which we use for controller support). Regardless of how many controllers are actually plugged into the adapter, it will always think the max number are plugged in, e.g., if it's a 4 port adapter, it always thinks there are 4 controllers plugged in. This normally wouldn't be a problem, but there's a bug where every controller it thinks is there reads from the first port. So, sticking with the 4 port adapter example, controllers plugged into ports 2-4 all do nothing, and the controller plugged into port 1 acts like 4 controllers. Because of all that nonsense, the game intentionally ignores the extra vJoy devices that the adapter makes and acts like there's only one controller."
PPJoy
Isn't detected by the game.
With the developer's help I've tried to get the information needed to add PPJoy support to the game but it isn't working... The dev said he might try to install PPjoy on his computer and see if he can get it working on his end.
If you have wired Microsoft XBox360 controllers you can install an alternative driver called XBCD. That way your controllers will only work under DirectInput. This could be a way of getting more than 4 XBox360 controllers to work with Brawlhalla, but it hasn't been tried as far as I know.
If someone tries XBCD remember to revert to the original drivers or use X360ce to make the controllers work with games requiring XInput.
Supported Controllers / Having Controller Issues?
Hopfully native input support with ability to turn off XInput will be added some day...
Brawlhalla has issues with controllers of the same type. If there is a collision one controller will control multiple characters. It also has issues with XBox controllers being connected first.
Here's a recipe that works for me:
Disable Steam Input because Steam Input makes your controllers appear as XBox controllers to the game.
Connect controllers of different types. Max 1 of each type and not XBox controllers.
Start the game. Start an offline lobby and increase room size to 8.
Test that the controllers work and that none of them control 2 players.
Start 4 XBox controllers.
Some interesting findings:
* It treated a virtual DS4 controller different from a real DS4 controller so I could have both without collision. I checked in the device manager and saw that the product IDs (PID) were different, so it could be that controllers with different PID are treated as different controllers. In that case you could have e.g. official DS4 controllers with different version numbers and they would be treated as separate controllers.
* After I plugged in 4 real XBox360 controllers I was able to connect a real XBox One controller too. I couldn't do the same trick with virtual XBox360 or virtual XBox One. Maybe someone else has better luck.
* You can use reWASD to turn your controllers into emulated:
XBox 360
XBox One
DS4
DS3
Switch Pro
Example configuration I got working with 8 controllers:
* reWASD emualted DS4
* reWASD emualted DS3
* reWASD emualted Switch Pro
* Real DS4
* Start Game
* 4 XBox 360 or 4 XBox One. (These could probably be rewasd emulated ones too.)
I don't have all of my controllers at home so I can't test:
* If the older DS4 is treated as a different controller compared to the newer DS4.
* How XBox X/S controllers work in the mix. I only have XBox One controllers at home.
Hope this helps people get more controllers working. Depending on which controllers you have available and if reWASD works with your controllers your milage may vary. I heard someone got reWASD to emulate controllers even though reWASD said the controller wasn't supported. I only have supported controllers so I can't help you with that though.
Good luck!
wow, good job. Will try rewast. I have a few games that needs the same solution!
I wish steam just had this solution natively!