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Bir çeviri sorunu bildirin
The progression to this mission, feels like it wasn't even added in yet.
So, Hank goes to find a way to the control room to disable the spotlights some snipers use.
Hank came into the compounds alone, without Deimos or Sanford.
He is told to hack a computer, he tries, but can't do hacking.
The objective still says "Find the control room 0/1"
I search the whole mission area for an open door that leads somewhere other than the entrance area and the room with the computer, but it doesn't work. The only door I haven't gone through yet is locked, due to Hank's lack of knowledge in hacking.
I wasn't allowed to bring Deimos, so, what do I do?
The only other door I haven't gotten through yet due to not knowing how to hack:
https://i.gyazo.com/c44db9d4a311121269e747e39439fe09.png
The room with the computer, and something else that I cannot interact with:
https://i.gyazo.com/8cf596f90e59493f2c6be43c48404633.jpg
If you dodge then, in the middle of the animation, try to take cover, you'll get stuck. Every input (vault included) becomes useless and your character will sit there until an enemy will graciously decide to stun you, freeing you from the cover and letting you play as normal.
I can't confirm but it seems that every now and again grapple will glitch out, making enemies invincible for that grapple. Usually a MERC sniper will take 4-5 slaps before your character will headbutt them and kill them, but around 10% of the time you grapple them they'll take dozens of hits apparently without losing any health.
http://prntscr.com/if5hv6
Quitting Murder Room 3 with both my allies dead resulted in this.
All of the above happened in Beta V1.01.d
EDIT: I did some more testing and the first glitch only seems to work on the right side of the crate in the image. The rest of the map seems to work as intended.
EDIT 2: Wrong. The spot the first glitch takes place in seems to change every time the map restarts. It's likely that every piece of cover in the game has a chance of suffering from this glitch.
EDIT 3: Third hypothesis: the glitch happens if the dodge-cover sequence happens in a particular way. I can't pinpoint what exactly triggers it, but occasionally after dodge-covering into a spot seemingly affected by the glitch the character won't be stuck. Further testing makes this seem like the most likely hypothesis.
As of Beta V1.01.b they did indeed die, it just took a few 44. Magnum rounds to the skull. And I think it's intended, as there's several doors. I have yet to test the Outbreak map in Beta V1.02.a.
The release date is BUG (You better have the game have everything and be complete in June because you are constantly changing dates and this is not funny
Also right now when I enter the game it lags, the music stops and the main menu never appears. Edit: Havent been able to play for almost a month now, dont know what to do... please help?
The tac-bar is also broken.
When I went to grapple an Engineer hiding behind a barrel, I got stuck in an animation loop. Pressing either of the mouse buttons would do nothing.
https://steamcommunity.com/sharedfiles/filedetails/?id=1359585596
Here's another one: I got pistol-whipped by a Soldat into the space under the right stairway in the Abandoned Outpost.
https://steamcommunity.com/sharedfiles/filedetails/?id=1360547004
This is a fun one: In Interactive Mode, I switched from a Zed to a non-Zed character, and the Zed's skin and some of its animations were carried over.
https://steamcommunity.com/sharedfiles/filedetails/?id=1378738410
My character types on an invisible keyboard after picking up throwing weapons using G+Q.
https://steamcommunity.com/sharedfiles/filedetails/?id=1401471565
When you decapitate Sleepwalkers whilst their flashing green, yellow, orange, etc., their head and body stay as that color sometimes. This also happens with enemies activiting rage mode like MERC Berzerkers and Patients.
https://steamcommunity.com/sharedfiles/filedetails/?id=1406248318
https://steamcommunity.com/sharedfiles/filedetails/?id=1406248628
This happened. Edit: To be more specific, I left some MERCs and insane scientists behind in a room, and when I came back the scientists were dead and massively deformed. 2nd Edit: This just happened again after hitting a Nexus Scout with a critical melee hit.
https://steamcommunity.com/sharedfiles/filedetails/?id=1407480424
https://steamcommunity.com/sharedfiles/filedetails/?id=1407498210
Also, my Dragon Slayer and my Chainsaw fell through the bridges in The Outbeak area level after getting disarmed by a zombie. Edit: after looking into this further, it seems any weapon can fall through a bridge if you're disarmed by a zombie.
----- 9/21/18 -----
I've been having issues in the new Mine level. Twice now I've reached the part (it's the Pump Room I think) where you gradually decrease the water level while walking over suspended platforms, but then I lose the ability to switch weapons all of a sudden after picking up another weapon. Also, the vault-style door animation bugged at the bridge area after Deimos fell and killed himself a couple times.
Edit (12/24/18): This issue now just seems to happen when combat lock isn't on; I can switch weapons at any time, though I still can't pick up weapons or attack with them without combat lock being active.
https://steamcommunity.com/sharedfiles/filedetails/?id=1519056521