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Just out of curiosity: may we ask which compilers are you using on each platform?
And the short explanation above sounds somehow like one build is using compiler dependent fast math instead of IEEE fp computations. If this is the case, would it mean that the biggest problems could be solved by Relic by rebuilding the Windows build with standard fp and patching existing Windows installations?
Thanks again for trying hard and communicating it to the players!
So this is basically a problem with mathematics? Aren't there cross platform libraries available which ensure that calculations are the same regardless of platform?
I do not know what the game code looks like though, so changing the way calculations are performed everywhere might not be feasible.
Thanks for being forthcoming about the information, though. I really appreciate the quality work that goes into Feral's ports.
Thanks for your thoughts, both, but there's no single change that would fix the majority of potential issues. It’s a combination of many things. Rest assured we've looked into this from many angles before making the decision we did.
Can be at least Mac vs Linux ?
It seems like if this is a consistent problem that some kind of math library that matches Windows results could be helpful across all titles. I don't want to just see Wine "ports" but could their libraries be helpful here?
I'm afraid that's not useful when developing a native application, but thanks for the suggestion.
However, not all games are designed the same. For instance, XCOM: Enemy Unknown is not designed the same as Company of Heroes 2. We always support cross-platform play when possible, but in some cases it simply isn't. We appreciate that people want to know why it wasn't technically possible in this case, which is why we wrote the explanation in the original post.
Why then do the port was made .... I am very disappointed.
will have to continue to play under windows on my Mac