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It will install the Mods locally.
After that, you can Upload the Mods with your FTP Client...
From HDD:\LOCALSTEAMDIR\steamapps\common\ARK\ShooterGame\Content\Mods
To REMOTEARKDIR/serverfiles/ShooterGame/Content/Mods
Upload all and everthing!
After that, add to GameUserSettings.ini the IDs from the Mods
Example: ActiveMods=609380111,543859212,564895376,531396658,554678442,510590313
Now, Start the Server ;)
And YES... you have to do the complete "Sh1t" for every Mod-Update! I prefer the Sync functionality in the FTP Client ;)
Something isn't working.
New:
* Windows & Linux Dedicated Servers now support automatic mod download/installation/updating! Just add "-automanagedmods" to your launch commandline and it will do so before the server launches (note for Maps this will not work unless you're specifying the Workshop ID to load a Mod Map). On Linux Servers, you need to run this script (included with the ARK dedicated server files) once to install SteamCMD: \SteamCMDInstall.sh
You can also specify a manual list of extra Steam Workshop
Mods/Maps/TC ID's to download/install/update in your Game.ini via (with
the commandline as normal to actually use them in-game), example:
[ModInstaller]
ModIDS=680481868
ModIDS=682394267
ModIDS=714672786
Where did you find this documented? I don't see it anywhere but from you.
http://www.ark-survival.net/en/2016/07/08/ark-survival-evolved-patch-244-3-244-4/
For detailed Informations: https://github.com/GameServerManagers/LinuxGSM/issues/802
you have to restart the server by yourself at every mod-update...
it will only download and insert the mods at the next startup!
all info afaik, im a bit outdated because i host a vanilla for now - because of that -.-