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Also to counter some points:
- Bows are limited because they're pretty strong for what they do and it only shows up at tier 2 for the first time
- Clubs are weirdly limited yes
- Katars are fine as is, they're insanely powerful at one specific thing. The whole point is they fill a niche in combat usage
- Grand Weapons are meant to be a later development (Zanbato is one of the best weapons in the game!)
- Harvesting is fine as is I think too many options would lead to more risk of stretching resources and they're not meant to be used in fights anyways.
If anything I think the limited amount of some weapon types is probably to stop weapon type abuse. Like Grand Weapons and Katars are really strong so it's harder to provide balanced options for them. I'd say bows are the same in that they're strong for utility and you can easily kill the Watcher with clever bow use. My biggest gripe is perhaps the weapon specific proficiencies most notably: The Twilight Sword, if a survivor who is really strong gets stuck with the TS you are really fucked. It's dangerous to not raise their proficiency in it but at the same time that means losing their old one. It'd be neat if it was instead Twilight Weapons and you could have a variety of weapons from the Twilight Knights. Also some expansion weapon types are woefully under-nourised in terms of variety. See: Scythes