Steam telepítése
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Fordítási probléma jelentése
The latency is the real problem here.
Uh. ♥♥♥♥♥♥♥♥. Wireless has issues whereas a wired connection absolutely does not. You have to deal with multiple potential issues with a wireless connection which you don't even have to consider when using a wired connection.
Please don't give me your theoretical ♥♥♥♥♥♥♥♥. I can guarantee a 1G Ethernet switch LAN connection is better than any wireless setup, period. And that's today. Not your condescending "don't talk that stuff from 8 years ago" ♥♥♥♥♥♥♥♥.
Can't stand people like you stating crap like it's fact when they have no idea what they're talking about. Wireless is getting better but it's not beating wired yet.
In fact, I do speak of personal experience. I stream 1080p video over WLAN all the time and it works just fine. Latency is, mind you, not as critical for normal video streaming as it is for Steam IHS. Which is where the latency is very likely to make the whole experience less of an experience and more of a catastrophe. Which I experienced myself as well. That's why I'm using PLC right now for Steam IHS. Which I was talking about recently, you somehow missed that.
Ok. I'll agree with that. :-)
There are several other issues you alluded to above. If you're in a house with say, five other people and they're using tablets, laptops, phones and video streaming, this all eats away at the wireless bandwidth. In a perfect world, yes, one person with a high-speed wireless connection will have absolutely no wireless bandwidth issue streaming a 1080p game. However, that's rarely the situation. if you have multiple access points in an area (apartment, townhouse, dorm, etc.) they can overlap channels causing issues. Lots of potential downsides to wireless.
And yes, I was specificially talking about wireless vs. wired LAN connections. Sorry about my tone. :-)
What I was talking about in the post that you scolded without reading it was the post that I quoted. The quote claimed that latency is perfectly fine in WLANs while bandwidth isn't. In the context of Steam IHS. Which is, quite frankly, alternative facts. The bandwidth of a typical WLAN is absolutely enough and if there are 5 other clients, things might get a bit messy, but unless your router sucks, it can manage the traffic rather fine. In fact, I did this very same experiment: I had my WLAN filled with several clients and Steam IHS didn't tank because of bandwidth, it tanked because of lantecy. (To be honest, I haven't copied huge files over the network, I expect this to tank Steam IHS as well.) Which the post that I quoted claimed was not a problem while it bloody hell is!