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Uh, that'd have to be read-only or on a clustered filesystem though, right? So, that doesn't seem practical...
To solve the concurrent access issues you present i intend on using windows enhanced write filter. Which allows you to mount a read only volume and redirect all writes to local storage. additionally i dont think to much writing is done to the steam game library folder while running a game i would think that most games would work just fine off a read only volume, but it would cause problems with updating.