Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not many PC can't even render a 4K image 60 times a second from a game. Plus Most games are currently built with 720p/1080p in mind.
Expect 1080p, that's my bet. I mean, Netflix is starting to stream 4K content over the web to clients, but again, that's yet to be proven a success. But should it be a success, pushing that over a tightly woven local network isn't implausible.
Unlikely though? Yes.
My other issue is that the host PC needs to be powerful to render the images in real time. I heard that the PS4 can output 4K content, however in the same comment it says it would be limited to Video and Pictures, games would be at 1080p.
True, but you can artificially delay a video signal to synchronize with input (which is actually likely what they're doing in small bits of this tech).
Plus, not a lot of folks (even PC-saavy gamers) have 4K tvs or 4K monitors at that. So I think pushing for a feature of that sort is not on Valve's to-do list.
http://www.youtube.com/watch?v=gIL71Q6eJ2Y
I'm really worried about the encoding side. Software capture and h.264 encoding 4K even at 30 frames a second is a very big ask for even a top of the range CPU.