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Steam Remote Play homestream
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Steam Remote Play homestream
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DeathTBO Dec 16, 2013 @ 12:42pm
Streaming Non-Steam Games and Streaming Software
Do the games have to be on Steam to stream them, or can I stream Starcraft 2 from computer to computer. Also, would it be limited to games, or could you stream software as well.
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Showing 1-14 of 14 comments
DeathTBO Dec 16, 2013 @ 4:59pm 
Oh yeah, forgot about that.
Lirilì Larilà Dec 16, 2013 @ 5:13pm 
what is there's something that makes it only work with the games itself controlling somehow their data that doesn't allow non-steam games to work
Stride Dec 17, 2013 @ 7:46am 
I read that you could stream windows games from a PC to a steam box.
Lirilì Larilà Dec 17, 2013 @ 10:11am 
i hope it will workwith non-steam games
DeathTBO Dec 17, 2013 @ 5:49pm 
I just checked (by logging into my laptop and desktop) and the non-Steam games did not have an option. I hope Valve adds one.
Cynagen (58/300β) Dec 19, 2013 @ 11:49pm 
We likely won't see non steam games streaming for one major reason, lag. The only way to minimize it on the rendering machine is to cut back on video capture and encoding. They can hook into the renderer of any game they already control and thus bypass the need to read the video card framebuffer, then encode, they can just encode directly. Capturing the games that aren't steam would require a capture layer, thus increasing the load on the host machine. Think xterm via ssh vs xsplit.
DeathTBO Dec 20, 2013 @ 9:32am 
That is true, but as technology gets better, it would be nice to have that option.
McSetty Dec 20, 2013 @ 10:27am 
Originally posted by Cynagen (Beta Machine #58):
We likely won't see non steam games streaming for one major reason, lag. The only way to minimize it on the rendering machine is to cut back on video capture and encoding. They can hook into the renderer of any game they already control and thus bypass the need to read the video card framebuffer, then encode, they can just encode directly. Capturing the games that aren't steam would require a capture layer, thus increasing the load on the host machine. Think xterm via ssh vs xsplit.

How do you know this given the information they've provided? How do you know that they aren't just doing a remote desktop/vnc session with better compression? In which case it wouldn't matter what was being captured and streamed.
McSetty Dec 20, 2013 @ 11:20am 
Originally posted by DeathTBO:
I think he was refering to this: http://steamcommunity.com/groups/homestream#announcements/detail/1496614934735532043

That doesn't really seem to contain any implementation information other than the system will consist of a computer that captures input and displays video and another system that will do the rendering. I see nothing where it states that the software will capture at any specific layer of the rendering system. This still leads me to believe that this is no different than say splashtop only that it won't display a whole desktop and instead a specific window.

I believe other than hardware encoding (which could be different in this case) NVIDIA shield worked in a similar way. They did mark certain games as "supported" but I think this was purely because they were tested not because any code needed to be changed in the games themselves.
DeathTBO Dec 20, 2013 @ 11:42am 
The Nvidia Shield can stream games? I thought it was a thing you could plug in your Android phone to make it like a controller.
DeathTBO Dec 20, 2013 @ 11:47am 
I just looked up the Nvidia Shield, and now I agree that it shouldn't be any less laggy to stream a non Steam game. I hope Valve adds support for this.
Lirilì Larilà Dec 20, 2013 @ 1:06pm 
remember shield only uses nvidia gpu's because of an encoding thet thae have thet is better for streaming and not all their gpu's are supported
8BitCerberus Dec 20, 2013 @ 1:39pm 
Not all of the Nvidia's have the h264 hardware, no, but most of the 600 series and all of the 700's and Titans have it. That'll also most likely continue with any future cards. Most recent Intel HD Graphics also have built in h264 (they call it QuickSync) that pretty much any Intel motherboard with onboard graphics in the past 3 years will have. ATI's had something for hardware encoding since the Radeon 4800s, and they're leverageing OpenCL now as well.

Basically every GPU that SteamOS gold will support has hardware encoding built in. Though that doesn't guarantee someone's 8 year old just-die-already-I-need-a-new-PC machine they've been limping along on will be able to stream games to SteamOS. However, there's also nothing stopping Valve from putting out minimum hardware requirements for streaming, to ensure that the machine doing the streaming is capable.
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Date Posted: Dec 16, 2013 @ 12:42pm
Posts: 14