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How do you know this given the information they've provided? How do you know that they aren't just doing a remote desktop/vnc session with better compression? In which case it wouldn't matter what was being captured and streamed.
That doesn't really seem to contain any implementation information other than the system will consist of a computer that captures input and displays video and another system that will do the rendering. I see nothing where it states that the software will capture at any specific layer of the rendering system. This still leads me to believe that this is no different than say splashtop only that it won't display a whole desktop and instead a specific window.
I believe other than hardware encoding (which could be different in this case) NVIDIA shield worked in a similar way. They did mark certain games as "supported" but I think this was purely because they were tested not because any code needed to be changed in the games themselves.
Basically every GPU that SteamOS gold will support has hardware encoding built in. Though that doesn't guarantee someone's 8 year old just-die-already-I-need-a-new-PC machine they've been limping along on will be able to stream games to SteamOS. However, there's also nothing stopping Valve from putting out minimum hardware requirements for streaming, to ensure that the machine doing the streaming is capable.