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Steam Remote Play homestream
STEAM GROUP
Steam Remote Play homestream
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November 7, 2013
jdh Feb 11 @ 3:51am
Stream occasionally gets all garbled?
Hi all,

Sometimes during remote play, in the middle of a session the screen becomes all garbled up, like a whole bunch of flickering pixels in different colors. Disconnecting and reconnecting the stream resolves it, but usually it'll happen again with 15-30 minutes.

- Host: AMD 7800X3D, Nvidia 4080s, 32Gb
- Client: AMD 6800u (laptop), 680M (iGPU), 16Gb

Enabled HEVC and AV1.
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Showing 1-6 of 6 comments
_I_ Feb 11 @ 2:27pm 
make sure windows networks is set to private not public
disable any vpn
in router settings, make sure wifi isolation is disabled

and you can ping the client lan ip from the host
both should be 192.168.same.different
jdh Feb 11 @ 5:31pm 
I can connect just fine. It's just that every 10 minutes or so the stream becomes a weird mess. Here's a link to a screenshot. Game is diablo 4:

https://i.imgur.com/FtCqySu.png
_I_ Feb 11 @ 9:30pm 
can you post the summary part of the log?
\\steam\logs\streaming_log.txt
jdh Feb 13 @ 3:19am 
Client or server?
jdh Feb 13 @ 5:12am 
{ "GameNameID" "Diablo® IV" "appid" "2344520" "TimeSubmitted" "1739451948" "ResolutionX" "1920" "ResolutionY" "1080" "CaptureDescriptionID" "Game D3D11 shared NV12 + NVENC AV1" "DecoderDescriptionID" "D3D11 hardware decoding" "BandwidthLimit" "100000" "FramerateLimit" "120" "Transport" "1" "SlowGamePercent" "0" "SlowCapturePercent" "0" "SlowConvertPercent" "0" "SlowEncodePercent" "0" "SlowNetworkPercent" "0" "SlowDecodePercent" "0" "SlowDisplayPercent" "0" "AvgClientBitrate" "32.7437553405761719" "StdDevClientBitrate" "16.6533527374267578" "AvgServerBitrate" "59775.12890625" "StdDevServerBitrate" "33519.6953125" "AvgLinkBandwidth" "516453.09375" "AvgPingMS" "1.95867359638214111" "StdDevPingMS" "0.718825697898864746" "AvgCaptureMS" "1.51209795475006104" "StdDevCaptureMS" "0.900803565979003906" "AvgConvertMS" "0.0557953491806983948" "StdDevConvertMS" "1.02563285827636719" "AvgEncodeMS" "5.10040903091430664" "StdDevEncodeMS" "3.53308534622192383" "AvgNetworkMS" "2.42530179023742676" "StdDevNetworkMS" "2.84038329124450684" "AvgDecodeMS" "3.40792512893676758" "StdDevDecodeMS" "5.00185251235961914" "AvgDisplayMS" "985724.125" "StdDevDisplayMS" "1687762.125" "AvgFrameMS" "27.4530239105224609" "StdDevFrameMS" "19.6108360290527344" "AvgFPS" "87.467926025390625" "StdDevFPS" "30.0195980072021484" "BigPicture" "1" "KeyboardMouseInput" "0" "SteamControllerInput" "0" "TouchControllerInput" "0" "GameControllerInput" "0" "XBox360ControllerInput" "0" "XBoxOneControllerInput" "0" "PS3ControllerInput" "0" "PS4ControllerInput" "0" "PS5ControllerInput" "0" "OtherControllerInput" "0" "WasSpectating" "0" "RemotePlayTogether" "0" }
_I_ Feb 13 @ 6:48am 
these too are kinda high
"AvgDisplayMS" "985724.125" "StdDevDisplayMS" "1687762.125"

network things look good if its <2ms
try toggling hardware video decoding on the client device
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