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If glovepie passes its commands as m+kb, there's no reason it wouldn't work
Steam seems to pass xbox controller input just fine. So I was hoping to get the wiimote recognized as an input device by big picture, but I haven't had any luck. So far no matter what direction I approach the problem from I end up needing to convert input on both the client and host machines. I was sincerely hoping for a direct approach.
Doesn't Toshiba Stack/bluesoleil register the wiimotes as gamepads inputs?
That kind of defeats the point of streaming. If I'm close enough to the host machine for bluetooth... why not just use the host machine?
I've had no luck even trying to map the buttons from the wiimote in big picture. So far only dolphin itself is able to "talk" (the player 1 light turns on) to the wiimote directly.
I was definitely looking for some way to proxy input. I'll play with that and post my results, but ideally we get steam itself to recognize the wiimote. I think that's the end goal here.
tl;dr; windows to linux (or vice-versa) would require compilation of one of parts due version incompatibility.
I've successfully tested windows to windows and linux to linux so far, even though never used it much.
Sadly it is hard to set up, i wish you luck on your effort to run wiimote over network.
Is there really no way to use the wiimote while streaming?