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PotatoSword May 10, 2014 @ 1:37pm
Dolphin + Steam - passing the wiimote input?
I searched but I couldn't really find anything that wasn't just mentioned in passing. Does anyone know a definitive way to pass the wiimote's input through the stream. Without connecting it directly to the host of course. While that does work, bluetooth tends to have not-so-great range. Which kind of defeats the freedom of streaming from the host.

Has anyone attempted something like glovepie?
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Showing 1-12 of 12 comments
IanStoianov May 10, 2014 @ 2:05pm 
Can't speak for your use case because I don't have a wiimote, but I tested with a Razer Hydra and a custom profile to "emulate" wii input and it worked. Granted, the Hydra software passes the input it receives as mouse and keyboard actuations, not as a controller.

If glovepie passes its commands as m+kb, there's no reason it wouldn't work
PotatoSword May 11, 2014 @ 7:02am 
That's starting to seem like the way to go... just seems a little silly to convert input twice (wiimote to m+kb -> m+kb to emulated wiimote).

Steam seems to pass xbox controller input just fine. So I was hoping to get the wiimote recognized as an input device by big picture, but I haven't had any luck. So far no matter what direction I approach the problem from I end up needing to convert input on both the client and host machines. I was sincerely hoping for a direct approach.
MGStan May 13, 2014 @ 12:18am 
I'm not sure how Dolphin handles wiimote input, but are you close enough to the machine that you can just have the wiimote conencted to the streaming machine with the sensor bar setup wherever you're streaming to?
RoadSign May 13, 2014 @ 10:26am 
I'm also very interested in this.

Doesn't Toshiba Stack/bluesoleil register the wiimotes as gamepads inputs?
H1GHL4ND3R May 14, 2014 @ 5:02pm 
it's a rough idea, but you could use USBIP (http://usbip.sf.net) to proxy an usb bluetooth dongle to the streaming server, its a bit hard to setup so i really only recommend to advanced users.
PotatoSword May 15, 2014 @ 9:29am 
Originally posted by MGStan:
I'm not sure how Dolphin handles wiimote input, but are you close enough to the machine that you can just have the wiimote conencted to the streaming machine with the sensor bar setup wherever you're streaming to?

That kind of defeats the point of streaming. If I'm close enough to the host machine for bluetooth... why not just use the host machine?

Originally posted by RoadSign:
I'm also very interested in this.

Doesn't Toshiba Stack/bluesoleil register the wiimotes as gamepads inputs?

I've had no luck even trying to map the buttons from the wiimote in big picture. So far only dolphin itself is able to "talk" (the player 1 light turns on) to the wiimote directly.


Originally posted by HiFy:
it's a rough idea, but you could use USBIP (http://usbip.sf.net) to proxy an usb bluetooth dongle to the streaming server, its a bit hard to setup so i really only recommend to advanced users.

I was definitely looking for some way to proxy input. I'll play with that and post my results, but ideally we get steam itself to recognize the wiimote. I think that's the end goal here.
PotatoSword May 19, 2014 @ 10:46pm 
So far it looks like usbip is a no-go for me. I've spent the last few hours trying to find out why the version I installed on ubuntu 14.04 seems to be unable to bind the driver to my bluetooth dongle. Seems I need to move some drivers into the kernel, and I'd rather avoid that. I'll try tomorrow with windows, but I would appreciate any other usb network forwarding solutions that other people have found! It would certainly be a quick and easy work around.
Last edited by PotatoSword; May 20, 2014 @ 9:00am
H1GHL4ND3R May 21, 2014 @ 11:02pm 
Yeah, usbip requires a kernel module, but as far i know it is already mainlined on kernel, on windows you also need a driver, which on nowadays require driver signing complicating further the compilation, due to that (i think) windows compiled binary is stuck at version 2.0 while linux version is running on 3.0, creating an incompatibility between those 2 clients.

tl;dr; windows to linux (or vice-versa) would require compilation of one of parts due version incompatibility.

I've successfully tested windows to windows and linux to linux so far, even though never used it much.
Sadly it is hard to set up, i wish you luck on your effort to run wiimote over network.
Regenworm May 25, 2014 @ 1:02pm 
I am also having this problem. I've tried to change the wiimote bluetooth to a controller (like the xbox one), but I couldn't change it.
Is there really no way to use the wiimote while streaming?
Sparkman Oct 11, 2014 @ 10:13am 
I can confirm dolphin does not pick up the wii controller or motion plus.
jcf6288 Apr 28, 2015 @ 4:58pm 
I figured out how to pass the wiimote/gamecube via steam, well sort of. What you need is a dolphin bar, ~15 dollars on amazon. This will connect your wiimotes to a computer via usb. Then you need a Raspberry pi Model B ~20 dollars, SD Card 8gb class 10 ~10 dollars, case ~5 dollars. Install Raspbian on the Pi, then follow the Faq on VirtuallyHere. Virtuallyhere passes anything connected to the RPIs usbs over your network to a small client app on your main PC. Once installed the Dolphin Bar will show up on you main PC as if it is connected directly to it. My girls are currently playing a game and everything works great. This will all work on the Model B RPI so a RPI 2 will also work however it is a waste of money. Took a few months to figure this out, but like I said it works perfectly.
RoadSign Apr 29, 2015 @ 2:10pm 
@jcf6288 Thank you. I have a RPi over here, will test asap
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Date Posted: May 10, 2014 @ 1:37pm
Posts: 12