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Playable - yes
Video bitrate ~14k
Lan "speed" ~120mbit/s
Latency ~52ms
Input latency - 0.7ms
Game latency ~7.9ms
Display latency ~43ms (~35ms without stats display)
Notes: I played with 7 bots on dust2. This game have problems on my host pc (bot animation, overall smoothness) but when it runs ok on host it is ok on client.
Audiosurf
Playable - yes (window mode)
Video bitrate ~14k
Lan "speed" ~350mbit/s
Latency ~32ms
Input latency - 0.6ms
Game latency ~14.5ms
Display latency ~17ms
Notes: I played it in windows mode so resolution was much lower than 1080p. If I use "full screen" button I lost control over game (but still can see it). Looks like visible cursor and real position do not match. Graph in extended stats was broken too - lines and real values do not match
Bastion
Playable - yes
Video bitrate ~14k
Lan "speed" ~120mbit/s
Latency ~42ms
Input latency - 0.6ms
Game latency ~6.4ms
Display latency ~32ms
Notes: No problem. Play with K/M and xbox controller.
Bit.trip runner
Playable - yes*
Notes: Has a major problem - when start the game host (and stream) became muted. Can't unmute on client. Has to go to the host and turn sound back on.
Cave Story
Playable - no
Video bitrate ~2k
Lan "speed" ~35mbit/s
Latency ~49ms
Input latency - 0.4ms
Game latency ~9ms
Display latency ~38ms
Notes: Game starts ok. But when I load a level - "opengl driver lost connection to display" on host pc.
Will post more later
Dear Eshter
Playable - yes
Latency ~38ms
Input latency - 0.5ms
Game latency ~6.5ms
Display latency ~32ms
Notes:Mouse cursor disappears after changing video settings. After restart streaming everything was ok. Gamepad ok.
Dungeon Defenders
Playable - yes
Latency ~43ms
Input latency - 0.3ms
Game latency ~9ms
Display latency ~32ms
Notes: Everything is ok.
Dungeons of Dredmor
Playable - no
Latency ~0ms (yes, it displays 0. Bug)
Input latency - 0ms
Game latency ~0ms
Display latency ~67ms
Notes: Big problem with framerate. 15-20 fps, fullscreen or window.
FEZ
Playable - no
Notes: OpenGL bug. Like other, starts ok but few seconds later - "opengl driver lost connection to display" on host pc. Gamepad ok.
Frozen synapse
Playable - no
Latency ~36ms
Input latency - 0.4ms
Game latency ~7ms
Display latency ~28ms
Notes: OpenGL bug. Runs longer than FEZ but the end is the same. "opengl driver lost connection to display" on host pc.
Limbo
Playable - yes
Latency ~60ms
Input latency - 0.6ms
Game latency ~16ms
Display latency ~42ms
Notes: Everything is ok. Gamepad ok.
Super Meat Boy
Playable - yes*
Latency ~44ms
Input latency - 0.6ms
Game latency ~9ms
Display latency ~35ms
Notes: Everything is ok. Gamepad ok. Game runs at 53-58 fps. After several minutes game became very laggy (on the host too), impossible to play.
Trine
Playable - yes
Latency ~34ms
Input latency - 0.6ms
Game latency ~6ms
Display latency ~29ms
Notes: Have to lower graphic settings to keep 60 fps. Looks like game runs with v-sync on (I turned it off in game settings, no effect). Gamepad ok.
Ace combat
Playable - yes
Latency ~60ms
Input latency - 0.6ms
Game latency ~18ms
Display latency ~42ms
Notes: Gamepad ok.
Age of Empires 3
Playable - no
Notes: Game ask for elevation at start. So you have to answer UAC window on host pc. After that you can see game on client but can't control it.
Alan Wake
Playable - yes
Latency ~30ms
Input latency - 0.4ms
Game latency ~7ms
Display latency ~28ms
Notes: Gamepad ok.
Alice: Madness Returns
Playable - yes
Latency ~59ms
Input latency - 0.4ms
Game latency ~17ms
Display latency ~46ms
Notes: Gamepad ok.
Aliens vs. Predator, DX11
Playable - no*
Latency ~73ms
Input latency - 0.6ms
Game latency ~19ms
Display latency ~50ms
Notes: Have to lower graphic settings to keep 60 fps. Very dark image. Brightness settings do not have any effect.
Playable - yes
Latency ~51ms
Input latency - 0.5ms
Game latency ~12ms
Display latency ~44ms
Notes: Everything OK.
Beyond Good & Evil
Playable - no
Latency ~90ms
Input latency - 1ms
Game latency ~45ms (jumps up to 500ms)
Display latency ~45ms
Notes: I can see the game but controls are awful. There is huge latency between pressing button and game response. Sometimes there is no response at all.
BioShock Infinite
Playable - yes
Latency ~65ms
Input latency - 0.4ms
Game latency ~17ms
Display latency ~47ms
Notes: Everything OK.
Blades of Time
Playable - yes
Latency ~52ms
Input latency - 0.5ms
Game latency ~12ms
Display latency ~40ms
Notes: Everything OK.
BloodRayne 2
Playable - no
Latency ~52ms
Input latency - 0.5ms
Game latency ~12ms
Display latency ~40ms
Notes: I use 1600x1200. Game starts, i can see the intro. Then stream freezes, but game continues to run. I can control it from client but see only static picture
Borderlands 2
Playable - yes
Latency ~57ms
Input latency - 1ms
Game latency ~13ms
Display latency ~43ms
Notes: OK
Brütal Legend
Playable - yes
Latency ~62ms
Input latency - 0.3ms
Game latency ~22ms
Display latency ~40ms
Notes: OK
So, I noticed one new thing. Many games run at 30fps, when I stream them (with v-sync turned off). They can run at more than 60 fps when I run them on host only. This is because I left Steam settings on client to default.
On tested.com they tested with i3 3217u and had good results.
http://www.youtube.com/watch?v=MxGT6rVkKSo#t=0
Playable - yes*
Latency ~24ms
Input latency - 0.5ms
Game latency ~10ms
Display latency ~15ms
Notes: Game runs at 1280x1024@30 fps. Noticable sound lag.
Broken Sword 3
Playable - yes
Latency ~35ms
Input latency - 0.8ms
Game latency ~10ms
Display latency ~24ms
Notes: Game runs at ~55 fps. Not very smooth, but this is the only problem.
Brothers a tale of two sons
Playable - yes
Latency ~43ms
Input latency - 0.6ms
Game latency ~13.5ms
Display latency ~30ms
Notes: Game runs at 30fps. Everything OK.
Bulletshtorm
Playable - yes
Latency ~40ms
Input latency - 0.6ms
Game latency ~12.5ms
Display latency ~24ms
Notes: Everything OK.
Call of Juarez (2006)
Playable - yes
Latency ~46ms
Input latency - 0.6ms
Game latency ~20ms
Display latency ~27ms
Notes: Everything OK. Example of compression artifacts (when moving):
http://img-fotki.yandex.ru/get/9833/21925624.0/0_f23a9_54850887_orig
Castlevania lords of shadow
Playable - yes
Latency ~45ms
Input latency - 0.4ms
Game latency ~12ms
Display latency ~32ms
Notes: Everything OK.
But gigabit LAN has huge advantage when we talk about big data transfers. I have NAS, so Gigabit Ethernet "must have" for me.
Update - 14mbit/s is default max bitrate. Steam can use more with "unlimited" setting
What you are describing (14Mbps, some games running at 30FPS) really sounds like you left your settings on default/auto on your client (the NUC).
I'll edit my posts.
Tested here.
Also, hardware encoding/decoding is now fully enabled, so I'm hoping your display and game latency is a lot less now...