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回報翻譯問題
eg:
k_EStreamFrameEventCaptureBegin at 53754.91ms, delta: 0.00ms
k_EStreamFrameEventCaptureEnd at 53764.27ms, delta: 9.35ms
k_EStreamFrameEventConvertBegin at 53765.11ms, delta: 0.84ms
k_EStreamFrameEventConvertEnd at 53765.86ms, delta: 0.75ms
k_EStreamFrameEventEncodeBegin at 53765.86ms, delta: 0.00ms
k_EStreamFrameEventEncodeEnd at 53776.30ms, delta: 10.45ms
k_EStreamFrameEventSend at 53773.70ms, delta: -2.61ms
k_EStreamFrameEventRecv at 53774.34ms, delta: 0.64ms
k_EStreamFrameEventDecodeBegin at 53774.64ms, delta: 0.31ms
k_EStreamFrameEventDecodeEnd at 53786.30ms, delta: 11.66ms
k_EStreamFrameEventComplete at 53812.39ms, delta: 26.09ms
total frame time: 57.48ms, result = k_EStreamFrameResultDroppedLate
According to Steam staff posting in other thread, the best bet to lower latency is reducing the game resolution on the host machine. That said, if the game is already hitting 60fps on the host machine I can't see it helping much as I believe the Convert section above is the downscaling routine (game is in 1080p, stream is 768p) and at only 1.59ms hit I would rather have the benefit of the downscaling as its effectively extra antialiasing.
Then again I don't think there is much hope of getting above 30fps for me as I don't think QuickSync on the low-end HD Graphics can handle 60fps.
As far as streaming latency and performance goes, people need to experiment. Rather than using the Unlimited bandwidth setting, first try setting it to 3 MBit/s and lowering the in game resolutions and graphics settings. If 60 FPS can be reached with that then slowly adjust the settings upward until a sweet spot is found.