Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All those "local OnLive software" google searches with no useful results.
Some games do some really weird stuff to detect mouse movement and keyboard keys, so I guess it might not be possible to make all of them work well while someone else is also using the computer.
I am sure there are things with much higher priority that have to be resolved first.
That does not mean that making host as usable (or should I say "non-occupied") as possible is irrelevant or irrational to work on.
Also, did anyone notice that non-steam games can also be streamed? That is really great feature.
edit: oh, it was in changelog 3 days ago.
I do however want to have a feature to lock down the host so no one can ♥♥♥♥ it up while I'm streaming.
They would need to have a virtual monitor driver to render the game to, a virtual mouse/keyboard to send to the game, and a virtual sound card to route the game audio to. Not only is that a ton of drivers (which would be completely platform specific as well!), but it would significantly increase the load on the host too.
So unless you're planning to just surf the net or write a novel, or other Low powered programs. Some Programs are as CPU intensive as Crysis is, such a 3D Modelling, Video Editing Software. At this point I think it may be better for all those involved to get out of their seats and sit at the host, or Just stop playing the game on the host.
BUT I Recommend if it doesn't create many issues, the Ability to enable a "Privacy Mode". I recommend that the option for host PC should be able to regain control after a Password is inserted. (This is to force the host to cut the connection at the host end, or to enable host to control the game for a while.)
As for now the In-Home Streaming seems most likely a remote-access solution. So the only thing what make it different -> Implemented Play-Buttons in the Steam-UI for a more seamless feeling.
So in my opinion it's less a revolution as expected...
I'll agree, that implementing a "minimized service" would cause a lot of work (they would have to really dig in a lot of core programming) and maybe they don't have yet the resource and time for this. Still I hope they will reconsider it. Some machines are capable enough and in combination with family option it also would be possible to restrict In-Home Streaming to less hardware intense games.
So at the moment:
First get it smoothly running and optimized. Second increase the features.
The streaming itself looks promising. Could play quite fluent on a Intel-Centrino Duo Notebook. Hope I will get time to test the SteamOS combination.