STEAM GROUP
Steam Remote Play homestream
STEAM GROUP
Steam Remote Play homestream
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November 7, 2013
Ludespeedny Jan 23, 2014 @ 6:05pm
Poor fps when streaming
For some reason I cannot get good FPS on anything I try. The streaming computer is a Amd dual core with 4gb ram and a Radeon 7790. The other 2 computers I am trying to stream to are both laptops. When I stream I only get about 12 fps. The game I am testing is Toki Tori (which is not very intensive).

I have tried wired and wireless connections on all machines with the same result.
It appears to bog down the main machine cause the game holds the same fps on the main one as the ones being streamed to.
Any suggestions?

I am using msi afterburner to monitor and both cores are only about 50% utilized and looks like nothing else is running.

For a router I am running a TP-Link with DD-WRT
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Showing 1-15 of 37 comments
zalo Jan 23, 2014 @ 6:15pm 
Try reducing the bandwidth in settings or disabling hardware encoding.

One of those might be getting in the way?
Tig Ol' Bitties Jan 23, 2014 @ 6:27pm 
Limiting the speed to 5mbps on the client laptop worked wonders for me. Other than that, limiting resolution to 720 and maxing out the frames at 30 fps may help, too.
Kreature Jan 23, 2014 @ 6:55pm 
If I may ask, how does reducing the bandwidth increase performance? I would assume that the more you had to work with the better off you'd be. Not doubting its legitimacy, just seems a bit off from a logistical standpoint.
grenadecx Jan 23, 2014 @ 7:47pm 
Odd indeed. I have gigabit network and setting steam in-home streaming bandwidth to unlimited caused very very poor framerate ( around 12 fps ). Once I changed it to 5Mbit, I could utilize 60fps on dmc: devil may cry, but the image quallity wasn't amazing, even if it was very smooth.

I really wonder how that works...
Martelol Jan 23, 2014 @ 8:02pm 
Since nobody has stated the obvious yet...
It's your streaming system. Steam in-home streaming currently uses software encoding, which is very CPU-intensive. I think just about any dual core system would choke doing software encoding of 720p/1080p video, let alone handling any sort of game functionality at the same time.
Last edited by Martelol; Jan 23, 2014 @ 8:05pm
Martelol Jan 23, 2014 @ 8:17pm 
Originally posted by Kreature:
If I may ask, how does reducing the bandwidth increase performance? I would assume that the more you had to work with the better off you'd be. Not doubting its legitimacy, just seems a bit off from a logistical standpoint.
Bandwidth needed goes up with video quality. By capping the bandwidth, it's able to reduce the encoding quality and thus doesn't need to work as hard.
Ludespeedny Jan 23, 2014 @ 8:19pm 
Yeah, I have changed all options for the streaming but with no difference.

@Martelol... I would think that it would utilize the gpu more, since it is not an intensive game.
I actually have a new build going on hopefully this weekend or early next week and will have a 6-core chip and maybe this will work better.
CheekyPeasant Jan 23, 2014 @ 10:22pm 
Originally posted by Martelol:
Since nobody has stated the obvious yet...
It's your streaming system. Steam in-home streaming currently uses software encoding, which is very CPU-intensive. I think just about any dual core system would choke doing software encoding of 720p/1080p video, let alone handling any sort of game functionality at the same time.

This sounds spot on. My windows streaming server is a 4gig Athlon II X2 dual core + GTX550Ti, and the SteamOS streaming client, an 8gig A10 quad core + GTX660, reports "slow encode" constantly while streaming something from the dual core windows host with default streaming settings on both client and server.

If/when hardware encoding comes along, this might be resolved by tossing a GTX650 or better into the streaming host, since they are supposed to have encoding hardware built in. Or, without waiting for hardware encoding support, it seems an overdue CPU upgrade ought to help. :)
Last edited by CheekyPeasant; Jan 23, 2014 @ 10:26pm
Steppzor Jan 23, 2014 @ 11:39pm 
Originally posted by Martelol:
Since nobody has stated the obvious yet...
It's your streaming system. Steam in-home streaming currently uses software encoding, which is very CPU-intensive. I think just about any dual core system would choke doing software encoding of 720p/1080p video, let alone handling any sort of game functionality at the same time.

Don't think so.. my dualcore laptop had no issues streaming dayz in 1080p
Tho.. did not work with the NVS chip enabled.. had to switch to intel HD3000 and it worked flawless.
piko42 Jan 24, 2014 @ 1:59am 
I also got poor peformance using AMD Phenom X2 550 + GTX 660Ti for the streaming computer. "Slow Encode" message keep showing from the status display. Maybe its time for me to upgrade :D:
Haboku Jan 24, 2014 @ 2:25am 
That happened to me when tried to launch AC4: Black Flag.

The encoding machine is pretty powerful: i5, 8 gb RAM, Win8.1, SSD and nVidia GTX760.

When I launch the game, the streaming machine drops FPS to almost unusable. Maybe I should try disabling hardware encoding as you, people, mentioned.
GeeEl Jan 24, 2014 @ 2:52am 
Lude: do you have any stats on how hard your CPUs cores are running? A minimized perfmon window (updating every 10 sec or so) would do the trick.

I'm not in the streaming beta, but do know that the nvidia hardware based Shadowplay didn't like my old Athlon II x2 255, but would work with my upgraded Phenom II x4 945 (circa 2009!).
Tosh Jan 24, 2014 @ 2:53am 
I am also getting FPS drop even on the main machine(which runs smooth when alone)
But some guys here make a pretty goind point: It's the streaming technology, you need a med-to-high spec PC to stream nice..
Ohh and I'm streaming from a PC connected to a router, to a Laptop connected through Wireless which drastically reduces perfomance on the 2nd Machine, but it's expected ^^
grenadecx Jan 24, 2014 @ 5:22am 
Originally posted by Martelol:
Since nobody has stated the obvious yet...
It's your streaming system. Steam in-home streaming currently uses software encoding, which is very CPU-intensive. I think just about any dual core system would choke doing software encoding of 720p/1080p video, let alone handling any sort of game functionality at the same time.
Sure, that would cause a problem if I was having a slow system. But My host is a 4770K CPU, 780 GTX and 8GB RAM. I think it should be able to handle it.

I'm gonna run a few more tests however.
Last edited by grenadecx; Jan 24, 2014 @ 5:22am
Supersolenoid Jan 24, 2014 @ 5:28am 
Anyone getting major stuttering? I tried running borderlands 2 but the frames are blatantly out of order , as the game is jolting back and forth between frames and making it super rough. But that's only on my one pc client - the other works fantastic. Don't get what the determining factor is for this to work.
Last edited by Supersolenoid; Jan 24, 2014 @ 5:37am
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Date Posted: Jan 23, 2014 @ 6:05pm
Posts: 37