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After "investigating" a bit further the Host wants to use port 54021 and the Client port 1443. However I've not really had time to observe if they're standard ports or there's a range, I'd suggest making an exception for Steam in your firewall, allowing it to use all ports.
...Until I turned off Windows Firewall on the host PC. Within 5 seconds, the status on both computers switched to "connected" and the Stream button appeared on the client.
It seems like a bit of a pain to have to disable and re-enable my firewall every time I want to play, but at least it works!
I installed the beta client on both machines and rebooted them.
Then, on the iMac, I had to change a few firewall settings. Go to System Preferences, Security & Privacy, Firewall, Firewall Options. I had "Block All Incoming Connections" enabled. I unchecked that and clicked OK.
I went back to my windows machine and logged out of Steam. When I logged back into Steam, it sent the beacon packet on 27036 back to the iMac, which instead of blocking it, now generated a popup box asking if I wanted to allow incoming connections from Steam. I said yes, and now instead of "install" I get "stream" and all is well.
Good luck. :)
1. Open settings, in home streaming on host pc so you can see the not connected client
2. Open settings, in home streaming on client pc so you can see the not connected host
3. you will have both open at the same time. then they will see each other (you may have to click on the not device name, i did but i don't know if you have to)
4. A pop up will come up telling you that it is connected
Worked for me too
For just playing games, only outgoing connection are required. ;)
Same problem, none of the solutions worked for me.
Gotta say, this thing is totaly random:
- Even though it's been said the In Home Streaming is now out of beta I still had to activate beta to get at least to the "not connected" (before the PCs didn't show up at all)
- I tested for the needed port from each machine to the other one, the port is open and not used by anything else
- Switching off whatever firewalls made no difference
- Adding firewall rules for every port mentioned made no difference (kinda obvious, but still...)
- Computers show up in the list, but when I go to Big Pic Mode they are gone
- Sometimes PC1 doesn't show up in the list of PC2, when I close Steam on PC1 it then shows up on PC2
- Steam's streaming logs are empty
- Connecting from a Linux machine on the exact same network worked out of the box, so the problem is not within the network or the host system
- Disabling every other network adapter (including all bluetooth, VPN connections and VirtualBox) on the windows host & client didn't fix anything
- Tried changing all networks type to home, like ssjsonic1 suggested
- Tried the Big Picture Mode hack, as mentioned above in BPM Computers don't even show up
- Putting both machines into one Windows Workgroup didn't change a thing
Both PCs are Win7 64bit on the same network and subnet, nothing fancy. I searched for hours what could cause the problem. Steam support pages aren't helpful at all, in fact they say NOTHING about where to look for the problem. Instead they say "There is currently no indication of whether Steam is able to bind the discovery port 27036, but if that fails no other computers will show up in the remote computer list in the In-Home Streaming settings."
Thanks. Why can't Steam just implement something that simple? And why can't they give at least some more precise information on how the connection / streaming is done on the network? I found that both my PCs having the same "name" caused an issue. Do they have to belong to something like a windows workgroup? No info at all, dammit.
I'm mad right now for waisting my time with this.
Update 2:
Like I said before, completly random: While playing around with this it just connected and worked. For exactly one time. Now I wanted to try again and play an actual game... nope, same s**t as before