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Server = 1440x900.
Client = 1920x1080.
In testing out a couple of games, those games detect the rez and refresh of the rendering machine ("server'") display only. So I had to come up with a way to fake it out.
I remembered back when I folded you could add a dummy monitor using a Dummy VGA adapter.
http://www.techpowerup.com/forums/threads/how-to-make-a-dummy-vga-dongle.86507/
I dug out my old dummy vga adapter, hooked it up, disabled EEID (or something like that in Catalyst Control Center) and set the max res of the resultant "Dummy" Generic non-upnp VGA monitor to 1920x1080. (<-- here you might be able to set your target rez).
Here is the trade off, Windows only lets you render games on the primary display. So you have to set the Dummy monitor as the primary display, which means you can't really play on the "server" game without swapping it back, and moving the start bar, etc.
But it does stream 1080p from the server to the client, even when you don't have a 1080p display attached to the server.
But also check what rez you are running in the Steamos Desktop it may be wrong witch will add to the problem..
SteamOS cant detect my old display so I had to choose a rez the monitor could play nicely with or the bars where too big..
I don't think Valve thought this out very well with most ppl using older hardware for SteamOS, It would be pointless having it on my kickass gaming rig as everything works in windows..
Streaming to my old rig make much better use of my hardware and I'm sure it will run some titles natively but for now there isn't enough to warrant it!
Selecting one causes black bars on another.
I'd prefer if the host could render off-screen, really.
http://www.ehow.com/how_7649449_add-custom-resolution-ati.html
I can now select 1440x900 in the games while keeping the desktop resolution. I'm sure there is a way for NVidia too.
If you want same resolution on host and client then make sure the monitor on both systems is set to the same resolution. It doesnt matter if client resolution is smaller than host resolution. But host should be the same and/ or bigger resolution than the client. Valve cant fix what isnt broken. Sorry not disagreeing with the OP, but you cant fix what is common sense / documented in depth already about how in home streaming works.