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It works for me at least.
Host:
I7 3770k@4.5ghz - using software encode, quicksync seems to add latency
16gb ram ddr 1600 cas 9
Radeon 7950 - 14.4 cats
SB X-Fi titanium HD
1TB Samsung ssd
Gigabyte G1 Sniper M3
Win 8.1 64bit
Client
AMD A10 7850k - VDPAU hardware decode - open sorce radeonsi driver
8gb ram ddr 2133 cas 10
120GB Kingston SSD
ASRock FM2A88X-ITX+
Mint Mate 17 +xorg edgers ppa
Steam:
Beautiful Preset
auto bandwidth
1080p
Network:
Wired GigE
Dlink DIR 655
I was getting about 37-45ms display latency in Borderlands 2 less in stuff like Steamworld Dig. Add 10-15ms with quicksync on for hardware encode - I still want to play around more with this when I have time. Using about 3 times the badwidth you are. Might just be the Beautiful Preset.
Prioritize Network Traffic : Yes
Bandwidth : Automatic (** This is what fixed the frame drop for me **)
Resolution : 1920x1080 (1080p)
Hardware decoding : Yes
Display performance information : Yes
Display : 25ms to 30ms
Ping time : 1ms to 2ms
Incoming bitrate : 60000 kbit/sec video : 60000 kbit/sec
Outgoing bitrate : 385 kbit/sec
Estimated bandwidth : 93Mbps
Packet loss : 0.00% (0.00% frame loss)
*** Steady 60 FPS in Battlefield 4, no frame drop ***
And to put the In-Home Streaming to it's Limit, if I switch Client Options to Beautiful, instead of Balanced, my Display latency go from 25-30ms to 45-50ms and i'm getting frame drop to 30fps sometime in Battlefield 4....
I think Balanced graphic + Automatic Bandwidth is the best setting for 1080p capable machine, maybe in the futur i'll be able to run Beautiful setting if they optimize hardware encoding and hardware decoding for NVIDIA Graphic card, anyway i prefer 25-30ms on display latency. 45-50ms is way too much latency to play multiplayer Battlefield.
Non-Multiplayer game, like Watch_Dogs or Tomb Raider run just great in Beautiful setting, since Display latency is not much of an issue in singleplayer game. And they don't drop to 30FPS. I think 64player multiplayer game like BF4 put much strain on the CPU/GPU
[2014-06-28 22:29:23] "SessionStats"
{
"TimeSubmitted" "1404008963"
"ResolutionX" "1920"
"ResolutionY" "1080"
"CaptureName" "Desktop DWM NV12 + libx264 main (4 threads)"
"DecoderName" "VDPAU hardware decoding" <---should see something like this
"BandwidthLimit" "30000"
"FramerateLimit" "0"
"SlowSeconds" "0"
"SlowGamePercent" "0"
"SlowCapturePercent" "0"
"SlowConvertPercent" "0"
"SlowEncodePercent" "0"
"SlowNetworkPercent" "0"
"SlowDecodePercent" "0"
"AvgClientBitrate" "115.09413146972656"
"StdDevClientBitrate" "42.9027099609375"
"AvgServerBitrate" "27859.912109375"
"StdDevServerBitrate" "21360.64453125"
"AvgLinkBandwidth" "273604.21875"
"AvgPingMS" "0.60825085639953613"
"StdDevPingMS" "0.088371507823467255"
"AvgCaptureMS" "8.9190597534179687"
"StdDevCaptureMS" "5.459230899810791"
"AvgConvertMS" "9.9326658248901367"
"StdDevConvertMS" "5.1059308052062988"
"AvgEncodeMS" "10.45759105682373"
"StdDevEncodeMS" "2.3086166381835938"
"AvgNetworkMS" "0.37150111794471741"
"StdDevNetworkMS" "0.26619437336921692"
"AvgDecodeMS" "2.5262541770935059"
"StdDevDecodeMS" "1.1475206613540649"
"AvgDisplayMS" "12.987998962402344"
"StdDevDisplayMS" "4.6667218208312988"
"AvgFrameMS" "37.036563873291016" <--- I think this is f6 display latancy
"StdDevFrameMS" "6.5792956352233887"
"AvgFPS" "59.641178131103516"
"StdDevFPS" "4.3443069458007812"
}
My result with 1Gbps LAN (1000mbps) :
I am so happy that a little modification to my network setup have made such an improvement in my Streaming. I can now handle Beautiful setting in 1080p without lag or frame drop.
I'm getting 280mbps out of my 1Gbps LAN in Battlefield 4 and Tomb Raider something similar. But in other games, I get 1500mbps to 2100 mbps ? (Skyrim + Crysis 3 + Watch Dogs + South Park The Stick of truth = All 2000mbps+ with 5 to 10ms in Display Latency, it's awesome, but why BF4/Tomb Raider only get ~280mbps? If I set Bandwidth to unlimited instead of automatic, I get 1500mbps in Battlefield 4, but the game is laggy, drop to 30fps and display latency is higher comparatively to Automatic Bandwidth @ 280mbps that run at 60fps all the time without any lag.
But if I set Bandwidth to Automatic, I'am capable of running all game at 1080p / Beautiful, without any lag, at 60 frame-per-second with all the setting maxed out (ultra setting, AA maxed out , etc) in all the game i've tested so far. But BF4 have an average of 25ms in Display latency at 280mbps with Automatic Bandwidth setting, while other game that run in the 1500-2000mbps range have only 5 to 10 ms in Display Latency ! South Park The Stick of Truth run at 2100mbps with 1 to 2 ms in Display Latency...
Also, 1 Gbits/s is supposed to run at 1000mbps I guess ? Why i'm running at 2100 mbps in some games? I guess it's because I have a Netgear Nighthawk R7000 capable of 1900mbps ?
But my CAT 5e network cords only support 1000mbps this is why i'm wondering how it's capable of 2100mbps lol...
ALL GAMES ARE MAXED OUT (ULTRA SETTING, MAX AA, etc) WITH BEAUTIFUL SETTING AND 1080p RESOLUTIONS
http://i.imgur.com/gw9ppIm.jpg
http://i.imgur.com/srX5f9U.jpg
http://i.imgur.com/PviNlKX.jpg
http://i.imgur.com/GUcy6qr.jpg
http://i.imgur.com/uSRNyZW.jpg
I'm still trying to understand why some game run at 2000+mbps, while other run only at 300mbps.... !
Also all the game i've play with Unlimited Bandwidth setting were more laggy then Automatic Bandwidth. In my opinions, Unlimited Bandwidth is a bad option making in-home streaming experience worse.
The actual speed in your sshots is around 20-30Mbps. The "estimated bandwidth" is just that - what Steam _thinks_ it might be able to use. But it is most definitely wrong in this case...
I'm using shielded CAT 7 wired network with a NETGEAR NIGHTHAWK R7000 (350$ router)
You were probably looking at the wireless speeds. Which the tech specs for the router list as "1900Mbps (600+1300)". But you need to keep in mind that with wireless those speeds are purely theoretical, and you will never get them in your network. The same specs (from Netgear's site) have a footnote that says:
"Maximum wireless signal rate derived from IEEE standard 802.11 specifications. Actual data throughput and wireless coverage will vary. Network conditions and environmental factors, including volume of network trac, building materials and construction, and network overhead, lower actual data throughput rate and wireless coverage"