Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My problem is not the Internet, as I wrote I am already using IHS successfully via the internet (e.g. playing ranked comfortably), but sometimes it wrongly autodetects settings which don't work via the respective Internet connection. On other days / other houses, different problems occur.
So: Can I manually set some settings to setup IHS the way I want, not the way IT wants? :)
And: Has someone also had a wrong link bandwidth estimation?
Did you set bandwidth to unlimited in client streaming options? This usually results in lag spikes like you described... add some lag from other sources and here you go.
Another day, the bandwidth-limit was followed by steam. Very strange.
Still, are there ways/configs to set specific values for InHome Streaming, like exact bandwidth (not auto/3M/5M10M, but for example 4.567M)?
As it seems to drift away from my questions about tweaking my settings:
"I am already running InHome-Streaming SUCCESSFULLY via the internet!" - This means I can play games on my laptop anywhere sufficient bandwidth is available. Normally, I can stream on anything more than 10Mbit/s Downspeed. (5Mbit/s DL Limit). Controller-inputs etc. do need about 100kbit/s, which is negligible with regards to network bandwidth. With that in mind, IHS is comparable to twitch, as it generates a h264-stream, but with more bitrate and less input lag.
You can set options as command-line options for the streaming_client in your steam directory (~/.steam/ubuntu_32 for linux). Example:
I made progress, but not there yet, as the streaming client is not everything you need to run. It just timeouts, as the server needs to start the streaming itself, I guess. Will return back, when I find that solution.
Other idea: With the --server option, you can maybe stream without both machines "seeing" themselves in steam, e.g. you only need a route, not the whole same-subnet-discovery-procedure.