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For some reason some games are refusing to use HW encoding, hence the really crappy framerate?
This is in reference in to the Nvidia Software or Hardware encoding. Some cards will buffer the video feed to make it easier to Stream to services like Twitch. I found these options in the Nvidia GeForce Experience> Preferences > ShadowPlay or GameStream. Turned them off. Will test tomorrow. Thanks!
Edit: Fixed! Thanks for pointing me in the right direcetion.
Also, what is the normal desktop resolution of your PC?
I dont know if anyone is reading the forums but i suspect its the nov 5th update, as games default to D3D encoding (where HW encoding is enabled on host) and the framerate is awful.
When I started in home streaming 3 or so weeks ago it was fine, then a few updates since then meant nvifr was no longer being used, and now NVFBC when enabled crashes steam bootstrapper on host. In home streaming is currently not fit for purpose. If you guys on the in home streaming team can be bothered to fix hw encoding with nvidia and amd it would be appreciated.
Im not hijacking this thread, ive posted in bug reports and offered to forward the streaming logs and steam dump files, but it seems right now only encoder being used is D3D and the performance is awful. Were talking scenarios of 25 to 30fps in some benchmarks as opposed to 50 to 60fps. Its almost as if the D3D encoder being used is only sending every other frame (maybe linked to the 30mb bandwidth detection bug ? )
What bugs me is I can run grid autosport benchmark in game and D3D shows max 30 fps via streaming stats info, at 1080p, yet the in game benchmark tells me despite in home streaming saying30 fps, the benchmark result was 60 fps :(
1080p. I limit the resolution on the SteamLink to 480p.
I went to the inhouse streaming settings and put the number of software encoding threads to 1.
This brought me from a stuttery 10-40 fps to a solid and smooth 55-60 fps,.