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Your streaming logs shows a lot of dropped frames (k_EStreamFrameResultDroppedReset) and a very low encoding rate
Try changing the title of the discussion to include the phrase "multiple EStreamFrameResultDroppedReset". It might help grab the attention of one of the developers.
Henry I rolled the beta last night and this seems to have helped in a few games, I know this thread was started about the Steam Link but am I safe to assume this issue impacted all clients and not just the link?
The client is the Steam Link on a wired network (gigabit backbone).
The host machine is running Windows 7 (64-bit) Intel i5-4670K 3.4GHz, 8GB RAM, nVidia Geforce GTX 970 4GB
I have tried both beta and stable builds of Steam Client and Steam Link firmware. It seems that when the hardware encoding struggles too much during AC:U and AC:S, it switches over to software which only makes matters worse.
I'm not sure what debug information would be useful as the latest log file I have is huge and I can't figure out which part is which.
Other games don't seem to present the same kinds of problems, but I don't own Fallout 4 and I haven't tried other recent open-world games. I do own the older Fallouts and Elder Scrolls series if that would help with testing.
I would be interested in finding out what other test I could perform to see what is the culprit.
Managed to get better streaming performance from AC: Syndicate by upping the resolution in the in-game video settings, which lowers the framerate. Lower framerate = less frames to encode.
This is a stopgap, but it works okay if you can deal with the lower framerate.