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Steam Remote Play homestream
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Steam Remote Play homestream
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November 7, 2013
SirKLARC Nov 24, 2015 @ 10:06pm
In-Home video stream stops working after a few seconds but audio is fine
Hello,

I recently got a new TV in the living room, and I was interested in testing the Steam In-Home streaming on the TV. Problem is that I cannot get it to work at all. My idea was to stream the game to my laptop, then output that to the TV.

Host PC:
CPU: i5-4690k OC @ 4.40Ghz
GPU: Nvidia GTX 970
RAM: 12 GB DDR3
HDD: 500 GB Samsung 850 Evo SSD + 2 backup drives for data storage
OS: Win 10 Pro x64
My main computer has a dual screen setup with one screen at 1920x1200 and the other at 1920x1080.

Client Laptop:
CPU: i5-5200u @ 2.2 Ghz
GPU: Intel iGPU HD 5500
RAM: 8 GB DDR3
HDD: some 250 GB SSD
OS: Win 10 Pro x64

I have my laptop and desktop wired to a gigabit HP Procurve switch from my home lab to have the most ideal networking configuration.

Here's what I tried so far with no luck:
  • Set streaming bandwidth to 30MB/sec
  • Disable/enable hardware encoding / decoding on both sides
  • Disable 1 screen on my host computer
  • Update video drivers for both the host and the client computers
  • Try home streaming over wifi
  • Try different resolutions and all client presets (fast / balanced / beautiful)

I read up on the streaming logs troubleshooting thread pinned in here, but wasn't able to make up what is wrong other than the fact that I barely have any network utilization. It has something to do with encoding, but I wasn't able to figure out what is causing it.

On the client computer I can hear the audio perfectly clear, and any keyboard or mouse input translates almost instantly over to the host PC, but video stops working after about 2 seconds of starting.

Here is the streaming log dump when streaming CS:GO downscaled to 720p and Fast client preset:
[2015-11-24 22:52:55] . [2015-11-24 22:52:55] ===================================================================== [2015-11-24 22:52:55] Game: Counter-Strike: Global Offensive (730) [2015-11-24 22:52:55] Recording system audio [2015-11-24 22:52:55] Changing record window: 00060650 [2015-11-24 22:52:55] Recording on device: DELL U2415-4 (NVIDIA High Definition Audio) [2015-11-24 22:52:55] Audio client mix format: [2015-11-24 22:52:55] format: 65534 [2015-11-24 22:52:55] channels: 2 [2015-11-24 22:52:55] samples/sec: 48000 [2015-11-24 22:52:55] bytes/sec: 384000 [2015-11-24 22:52:55] alignment: 8 [2015-11-24 22:52:55] bits/sample: 32 [2015-11-24 22:52:55] channel mask: 0x3 [2015-11-24 22:52:55] data format: {00000003-0000-0010-8000-00AA00389B71} [2015-11-24 22:52:55] Initializing audio with 2 channels and 48000 samples/sec [2015-11-24 22:52:55] Audio mix: start=4008977596, returned=0 [2015-11-24 22:52:55] Audio source [System Windows]: init=0, through=0, last_start=0, mixed=0, drop_before=0, drop_after=0 [2015-11-24 22:52:56] Changing record window: 000D0A00 [2015-11-24 22:52:56] >>> Switching video stream from NONE to Desktop_MovieStream [2015-11-24 22:52:57] CDesktopCaptureNV: Unsupported device or driver [2015-11-24 22:52:57] CDesktopCaptureDWM: Reinitializing D3D for adapter 0x9c3d [2015-11-24 22:52:57] Video adapter: NVIDIA GeForce GTX 970, vendor ID: 0x10de, device ID: 0x13c2 [2015-11-24 22:52:57] CDesktopCaptureDWM: desktop duplication enabled [2015-11-24 22:52:57] >>> Capture method set to Desktop DWM NVIFR H264 [2015-11-24 22:52:57] >>> Capture resolution set to 1280x720 [2015-11-24 22:52:58] CLIENT: Video size: 1280x720, output size: 1920x1080 [2015-11-24 22:52:58] CLIENT: DXVA init resetting SDL renderer [2015-11-24 22:52:58] CLIENT: DXVA: Using device Intel(R) HD Graphics 5500 [2015-11-24 22:52:58] >>> Client video decoder set to DXVA: H.264 variable-length decoder, no film grain technology [2015-11-24 22:52:58] CLIENT: DXVA: H.264 variable-length decoder, no film grain technology [2015-11-24 22:52:58] CLIENT: Marking frame 0 complete with status k_EStreamFrameResultDroppedLate [2015-11-24 22:52:58] CLIENT: Marking frame 1 complete with status k_EStreamFrameResultDroppedLate [2015-11-24 22:52:58] CLIENT: Marking frame 2 complete with status k_EStreamFrameResultDroppedLate [2015-11-24 22:52:58] CLIENT: Video size: 1280x720, output size: 1920x1080 [2015-11-24 22:52:58] CLIENT: Had to wait 1 ms to get available buffer [2015-11-24 22:52:58] CLIENT: Marking frame 6 complete with status k_EStreamFrameResultDroppedLate [2015-11-24 22:52:58] CLIENT: Marking frame 7 complete with status k_EStreamFrameResultDroppedLate [2015-11-24 22:52:58] >>> Switching video stream from Desktop_MovieStream to GameOverlay_MovieStream_6928 [2015-11-24 22:53:03] >>> Capture method set to Game D3D9 Delayed RGB + libyuv + libx264 baseline (2 threads) [2015-11-24 22:53:03] Dropping queued frame before encoding [2015-11-24 22:53:03] Dropping queued frame before encoding [2015-11-24 22:53:03] Dropping queued frame before encoding [2015-11-24 22:53:03] CLIENT: Got video sequence 46, expected 45, sending lost data notification [2015-11-24 22:53:03] Dropping queued frame before encoding [2015-11-24 22:53:03] Dropping queued frame before encoding [2015-11-24 22:53:03] Dropping queued frame before encoding [2015-11-24 22:53:03] Dropping queued frame before encoding [2015-11-24 22:53:03] Dropping queued frame before encoding [2015-11-24 22:53:03] Dropping queued frame before encoding [2015-11-24 22:53:03] Dropping queued frame before encoding [2015-11-24 22:53:04] CLIENT: Didn't get keyframe, resending lost data notification [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] CLIENT: Didn't get keyframe, resending lost data notification [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] CLIENT: Didn't get keyframe, resending lost data notification [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] CLIENT: Didn't get keyframe, resending lost data notification [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding [2015-11-24 22:53:04] Dropping queued frame before encoding

Edited out the in-between which is the same

[2015-11-24 22:54:26] Dropping queued frame before encoding [2015-11-24 22:54:26] Dropping queued frame before encoding [2015-11-24 22:54:27] Dropping queued frame before encoding [2015-11-24 22:54:27] Dropping queued frame before encoding [2015-11-24 22:54:27] Dropping queued frame before encoding [2015-11-24 22:54:27] Dropping queued frame before encoding [2015-11-24 22:54:27] Dropping queued frame before encoding [2015-11-24 22:54:27] Changing record window: 00060650 [2015-11-24 22:54:27] CDesktopCaptureDWM: Reinitializing D3D for adapter 0x9c3d [2015-11-24 22:54:27] Video adapter: NVIDIA GeForce GTX 970, vendor ID: 0x10de, device ID: 0x13c2 [2015-11-24 22:54:27] CDesktopCaptureDWM: desktop duplication enabled [2015-11-24 22:54:27] "SessionStats" { "GameNameID" "Counter-Strike: Global Offensive" "TimeSubmitted" "1448430867" "ResolutionX" "1280" "ResolutionY" "720" "CaptureDescriptionID" "Game D3D9 Delayed RGB + libyuv + libx264 baseline (2 threads)" "DecoderDescriptionID" "DXVA: H.264 variable-length decoder, no film grain technology" "BandwidthLimit" "30000" "FramerateLimit" "0" "SlowGamePercent" "0" "SlowCapturePercent" "0" "SlowConvertPercent" "0" "SlowEncodePercent" "0" "SlowNetworkPercent" "0" "SlowDecodePercent" "0" "SlowDisplayPercent" "0" "AvgClientBitrate" "40.368000030517578" "StdDevClientBitrate" "0" "AvgServerBitrate" "333.74136352539062" "StdDevServerBitrate" "0" "AvgLinkBandwidth" "30000.001953125" "AvgPingMS" "0.3509521484375" "StdDevPingMS" "0" "AvgCaptureMS" "0.96638995409011841" "StdDevCaptureMS" "0.91353303194046021" "AvgConvertMS" "3.0619304180145264" "StdDevConvertMS" "3.5067782402038574" "AvgEncodeMS" "4.0283203125" "StdDevEncodeMS" "0.61434394121170044" "AvgNetworkMS" "1.800537109375" "StdDevNetworkMS" "1.2539160251617432" "AvgDecodeMS" "0.1983642578125" "StdDevDecodeMS" "0.030517578125" "AvgDisplayMS" "0.84940594434738159" "StdDevDisplayMS" "0.12977448105812073" "AvgFrameMS" "42.022705078125" "StdDevFrameMS" "50.478057861328125" "AvgFPS" "13.504185676574707" "StdDevFPS" "12.238240242004395" "BigPicture" "0" "KeyboardMouseInput" "1" "GameControllerInput" "0" "SteamControllerInput" "0" } [2015-11-24 22:54:27] >>> Switching video stream from GameOverlay_MovieStream_6928 to NONE

Thank you :steamsad:
Last edited by SirKLARC; Nov 24, 2015 @ 10:11pm
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Showing 1-3 of 3 comments
SirKLARC Nov 26, 2015 @ 9:54pm 
Bumping this one time, if someone could help me out :<
Last edited by SirKLARC; Nov 26, 2015 @ 9:55pm
Dr_Strangedice Dec 31, 2015 @ 1:40pm 
I am having the same problem :(
SirKLARC Jan 6, 2016 @ 12:36am 
I ended up buying the Steam Link thinknig it might solve my issues, but I got the same issue with that too. I wasn't able to figure out what the issue was, but it was something software related. I had to do a full Windows 10 reset without keeping any files, and now both the Steam Link and In-Home Streaming work just fine. Here's the thread I made in the Steam Link forum:
http://steamcommunity.com/app/353380/discussions/0/451848854998879520/
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Date Posted: Nov 24, 2015 @ 10:06pm
Posts: 3