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-having enough CPU and GPU power to play multiple games in one PC (it would most likely require multiple GPUs)
-get Valve to change its policy that for a given account you can only have one game being played at a given time.
Multi-core and process core affinity = CPU
SLI = GPU
Memory = Cheap as chips.
Licensing = Pencil and Paper.
These issues have already been solved. Valve are also one of the leaders in being at the forefront of gaming services platform as we seen over and over again.
I see you are an optimist
With Valve and Steam, yes.
You could, but, it's not the most convienent of ways.
Once Valve let us gift used games across accounts, then that would be easier.
Here's a Video about making two Gaming PCs in 1 PC tower: https://youtu.be/LuJYMCbIbPk
I think of streaming as for GUESTS, ie., a Party where you get groups of people wanting different games so.. stream both :) I call it PartyMode. You know, when you all want to race ont he big screen but only maybe two can play at once so you get a couple of screens up. Or you have guests who just want something to do so you fix up streaming to their TV's.
It is not something you do all the time.
As someone that actually tried to do something similar with VNC, I would say not going to happen as its a PITA, and gets loq quality fast.
They acutally use VNC? Do you have any links to a technical description on how it works on steam?
I haven't been bothered to wireshark the traffic, although I am getting close. Cant stream for crap on any of my systems with my Link. Yet my homebrew and purchased steam machines work perfect, over wireless even. Congested wireless. Congested wireless in an apartment.
It's not over TLS?