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[2016-01-09 09:07:49] CLIENT: Attaching controller XInput Controller with ID 1
[2016-01-09 09:07:49] CLIENT: Attaching controller PS4 Controller with ID 0
[2016-01-09 09:07:49] =====================================================================
[2016-01-09 09:07:49] Game: The Witcher 3: Wild Hunt (292030)
[2016-01-09 09:07:49] Recording system audio
[2016-01-09 09:07:49] Changing record window: 0021057E
[2016-01-09 09:07:49] Recording on device: SPDIF Out (Creative SB X-Fi)
[2016-01-09 09:07:49] Audio client mix format:
[2016-01-09 09:07:49] format: 65534
[2016-01-09 09:07:49] channels: 2
[2016-01-09 09:07:49] samples/sec: 48000
[2016-01-09 09:07:49] bytes/sec: 384000
[2016-01-09 09:07:49] alignment: 8
[2016-01-09 09:07:49] bits/sample: 32
[2016-01-09 09:07:49] channel mask: 0x3
[2016-01-09 09:07:49] data format: {00000003-0000-0010-8000-00AA00389B71}
[2016-01-09 09:07:49] Initializing audio with 2 channels and 48000 samples/sec
[2016-01-09 09:07:49] Audio mix: start=490910282059, returned=0
[2016-01-09 09:07:49] Audio source [System Windows]: init=0, through=0, last_start=0, mixed=0, drop_before=0, drop_after=0
[2016-01-09 09:07:50] CLIENT: Got control packet k_EStreamControlSetQoS
[2016-01-09 09:07:50] CLIENT: Got control packet k_EStreamControlSetTargetBitrate
[2016-01-09 09:07:50] CLIENT: Got control packet k_EStreamControlStartAudioData
[2016-01-09 09:07:50] CLIENT: Got control packet k_EStreamControlSetCursor
[2016-01-09 09:07:50] CLIENT: Got control packet k_EStreamControlSetTitle
[2016-01-09 09:07:50] CLIENT: Got control packet k_EStreamControlSetIcon
[2016-01-09 09:07:50] CLIENT: Got control packet k_EStreamControlSetActivity
[2016-01-09 09:07:50] CLIENT: Got control packet k_EStreamControlSetCursorImage
[2016-01-09 09:07:51] Changing record window: 00560620
[2016-01-09 09:07:51] CLIENT: Got control packet k_EStreamControlSetTitle
[2016-01-09 09:07:51] CLIENT: Got control packet k_EStreamControlSetIcon
[2016-01-09 09:07:51] CLIENT: Got control packet k_EStreamControlSetActivity
[2016-01-09 09:07:51] >>> Switching video stream from NONE to Desktop_MovieStream
[2016-01-09 09:07:51] CLIENT: Got control packet k_EStreamControlSetCursor
[2016-01-09 09:07:51] CLIENT: Got control packet k_EStreamControlSetCursorImage
[2016-01-09 09:07:51] CDesktopCaptureDWM: Reinitializing D3D for adapter 0xa5f0
[2016-01-09 09:07:51] Video adapter: NVIDIA GeForce GTX 980 Ti, vendor ID: 0x10de, device ID: 0x17c8
[2016-01-09 09:07:51] CDesktopCaptureDWM: desktop duplication enabled
[2016-01-09 09:07:52] CLIENT: Got control packet k_EStreamControlHideCursor
[2016-01-09 09:07:52] CLIENT: Got control packet k_EStreamControlSetCursor
[2016-01-09 09:07:52] >>> Switching video stream from Desktop_MovieStream to GameOverlay_MovieStream_1988
[2016-01-09 09:08:01] CLIENT: Video size: 1920x1080, output size: 1920x1080
[2016-01-09 09:08:18] CLIENT: Video size: 1920x1080, output size: 1920x1080
[2016-01-09 09:08:21] CLIENT: Video size: 1920x1080, output size: 1920x1080
Try this: launch either game and make sure they're running on the host (screen is at the menu) then start the stream from the client. This works for me 100% of the time.
Thanks for your tips. I tried the method you suggested on the Witcher 3. I still get a black screen on the client machines. I could see the menu on the host machine and was even able to use the keyboard on my client machine to launch the game while watching it on the host.
The strange thing is that the mouse cursor was appearing on the client machine, not the host, and when I moved it off the screen on the client machine, it disappeared altogether and then moving the mouse caused a bunch of clicking noises in the game like the menu was going crazy.
It seems as though this bug may be related to the game thinking that there are multiple screens connected to the host machine, rather than mirroring the main screen on the host as well as the client.
I have also tried assigning the internal Intel HD graphics to steam.exe and still get the black screen.
The streaming must be working, because I can see the desktop, it just doesn't work if the host machine is in the game full screen.