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Bir çeviri sorunu bildirin
As far as I know, only GT(X)6xxx does support hardware encoding - but this feature is currently disabled by Steam because of more testing needed or driver problems.
Streaming to my own Atom D525 works fine.
actually sorry, I meant to say DEcoding is slowww. But if you can stream with your d525 just fine, what is causing my problem? Should I turn off hardware acceleration?
The only time I have no lag is when I set the client to fast, set portal 2 to only 30 fps.
But what could be the problem?
http://steamcommunity.com/groups/homestream/discussions/0/540733523404402134/
P.S. Streaming to my D525 works really well too.
[2014-07-19 19:20:03]
[2014-07-19 19:20:03] =====================================================================
[2014-07-19 19:20:03] Game: Portal 2 (620)
[2014-07-19 19:20:03] Recording on device: Speakers (5- Corsair Vengeance 1500 Headset)
[2014-07-19 19:20:03] Audio client mix format:
[2014-07-19 19:20:03] format: 65534
[2014-07-19 19:20:03] channels: 2
[2014-07-19 19:20:03] samples/sec: 44100
[2014-07-19 19:20:03] bytes/sec: 352800
[2014-07-19 19:20:03] alignment: 8
[2014-07-19 19:20:03] bits/sample: 32
[2014-07-19 19:20:03] channel mask: 0x3
[2014-07-19 19:20:03] data format: {00000003-0000-0010-8000-00AA00389B71}
[2014-07-19 19:20:03] Initializing audio with 2 channels and 44100 samples/sec
[2014-07-19 19:20:04] >>> Capture method set to Desktop DWM NV12 + libx264 baseline (2 threads)
[2014-07-19 19:20:04] >>> Capture resolution set to 1280x720
[2014-07-19 19:20:04] >>> Client video decoder set to libavcodec software decoding with 3 threads
[2014-07-19 19:20:08] >>> Capture method set to Game D3D9 RGB + libyuv + libx264 baseline (2 threads)
[2014-07-19 19:20:33] CDesktopCaptureDWM: desktop duplication enabled
[2014-07-19 19:20:36] "SessionStats"
{
"GameNameID" "Portal 2"
"TimeSubmitted" "1405822836"
"ResolutionX" "1280"
"ResolutionY" "720"
"CaptureDescriptionID" "Game D3D9 RGB + libyuv + libx264 baseline (2 threads)"
"DecoderDescriptionID" "libavcodec software decoding with 3 threads"
"BandwidthLimit" "100000"
"FramerateLimit" "0"
"SlowSeconds" "0"
"SlowGamePercent" "0"
"SlowCapturePercent" "0"
"SlowConvertPercent" "0"
"SlowEncodePercent" "0"
"SlowNetworkPercent" "0"
"SlowDecodePercent" "0"
"AvgClientBitrate" "556.8167724609375"
"StdDevClientBitrate" "1329.601806640625"
"AvgServerBitrate" "17959.404296875"
"StdDevServerBitrate" "56433.234375"
"AvgLinkBandwidth" "222503.171875"
"AvgPingMS" "4.0301513671875"
"StdDevPingMS" "7.5508508682250977"
"AvgCaptureMS" "11.142132759094238"
"StdDevCaptureMS" "3.5990421772003174"
"AvgConvertMS" "0.95783704519271851"
"StdDevConvertMS" "0.095948696136474609"
"AvgEncodeMS" "8.3980693817138672"
"StdDevEncodeMS" "3.6797611713409424"
"AvgNetworkMS" "0.84076476097106934"
"StdDevNetworkMS" "2.8323144912719727"
"AvgDecodeMS" "13.874080657958984"
"StdDevDecodeMS" "6.418879508972168"
"AvgDisplayMS" "14.959769248962402"
"StdDevDisplayMS" "4.0709552764892578"
"AvgFrameMS" "84.621078491210937"
"StdDevFrameMS" "62.573902130126953"
"AvgFPS" "55.9715576171875"
"StdDevFPS" "11.38149356842041"
"BigPicture" "0"
"KeyboardMouseInput" "1"
"GameControllerInput" "0"
"SteamControllerInput" "0"
}
No i haven't, i've been able to transfer files at up to 70 mbps, so I thought unlimited or 30 mbps would be enough. I'll try setting it lower and trying it tomorrow.
"DecoderDescriptionID" "libavcodec software decoding with 3 threads"
The more bandwidth limit you give, the more encoding work is done on your host. If you lower to 30k or even 15k, it should be a great difference.
I did try hardware acceleration for the client, but nothing changed. I thought the D525 didn't have hardware acceleration.
I didn't even know that more bandwith = more data to be processed, Ill try 30k and see what happens.
And, since the D525 is hyperthreaded, why is software decoding only with three threads?
And one more thing, does automatic mode work good for the bandwith?
For bandwidth, I set mine on auto, but set the quality to "beautiful". It works well. In my logs, with bandwidth on Auto, I see it deciding to use 30k... and the picture quality is great (or, at least, it was when Nvidia encoding was enabled, but that should be back in the new beta this week). I'm using QuickSync encoding at the moment, and, on my CPU at least, it just doesn't compare to Nvidia, both in terms of picture quality and performance.
I don't know about your other questions sorry.
That's what I thought, because mine only has media accelerated graphics, so no quicksync.
But Ill give the 30k a try today when I get a chance.
What's strange though is that this never happend on my Pentium D 8800 gts computer, but again that computer was so slow that 60fps was nearly impossible LOL.
So only GTX 600/600M series can use nvidia encoding/decoding? I don't need it as my quick sync on my HD 3000 is fine but I was curious if encoding (if possible) on my gt 540M would solve anything.
Could it also be my router? I can try a firewire setup to see if that solves anything?
And one more thing: I just realized I am using a BETA NVidia Driver. Is that effecting anything?