Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But as described, I have det same micro lag/shutter in every game via In-home streaming.
Playing LEGO Batman etc. is just crap.
Exiting Big Picture Mode, is that on the client or host ?
One further question - does anyone else have a client machine (the one being streamed to, not the host) with a weak GPU that can't run BPM without reducing resolution? both of my clients with the problem have weak laptop GPUs for example.
I think the problem is that BPM is stealing resources on the client machine when it is already starved and so it struggles to decode the stream.
I might just test on a more powerful client to see if it makes a difference...
It won't help. Well, increased power won't help but a different chipset might (even a different Intel one as not all are affected). This issue affects a number of Intel chipsets. My stick PC streamed fine via BPM until a Feb beta caused this lag issue. Going back to the stable edition fixed the issue at that time, but since then the big has been migrated to the latest stable release as well. If my stick PC gpu is strong enough for BPM then all modern PCs can do it. Try turning on the error display for streaming. You will see the 'slow display' error during BPM streaming. This is due to a problem with Steam BPM talking to the vid card, caused in this case by Steam. Please report the fault because it has yet to be acknowledged by Valve and I was hoping for a fix before Easter.
My issue doeesn't appear to be an Intel issue either (at least on the client side), as I don't have any intel chipsets on that machine. I do on my host machine of course, but I also tried to do AMD decoding (versus intel) and didn't get any better performance.
I will test again later today (w/ and w/o big picture) and see if anything changes.
Currently this means the only chipset maker that hasn't got problems with Steam streaming is Nvidia, which has its own streaming system so doesn't need Steam streaming so much. Wonderful...
Exit BPM on the client, and start in-house streaming.
One difference I noticed was that using BPM resulted in around 20% frameloss in the packet loss section whereas launching from the desktop resulted in very little to no frame loss.
Funny thing is before finding your post I tried using my wife's laptop (Dell XPS 13 Broadwell) in BP mode as the client and it worked flawlessly (on wifi I might add too!). So the issue is with my i3-2120 HTPC when streaming from within BP.
I am happy to try some other configs for you to confirm so let me know.