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Steam Link input lag issue? Do i need the steam link hardware?
Hello guys. I am having some problems regarding to Steam Link App on my smart TV.

My PC and TV is in same room. I notice huge difference between my screen and TV as i use controller. Should i get myself the hardware version of Steam Link to fix this?

What does Steam Link hardware actually? What is better than the app there? Bandwith cap exist both on app and hardware if i am not wrong. But at least does it fix the input lag issue?
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Showing 1-5 of 5 comments
_I_ Feb 19, 2023 @ 6:01am 
what device/app are you streaming to?
apple/android/samsung

on the host pc, make sure windows network is set to private not public
any vpn is disabled
if using wifi, check router settings and make sure wifi isolation is disabled
any of those will force remote play to use steams internet relays which use your internet upload and download even on lan, causing extra delays or bandwidth bottlenecks

the link hardware is great for 1080p60, it has a 100mb lan port, which is more than enough for itself, also supports 2.4 and 5ghz wifi, and bt for most controllers
Flying_Dutchman Feb 19, 2023 @ 6:54am 
Hello. I am streaming to an android TV (Phillips)

I am using cable right now and its already in Private mode. I dont have any VPNs or something like that. Im not sure if there is something specific that i should change in my modem settings.

Thank you for the answer!
_I_ Feb 19, 2023 @ 11:23am 
can you post the streaming log?
..\steam\logs\streaming_log.txt
Flying_Dutchman Feb 19, 2023 @ 12:27pm 
Here are some parts of the log;

[2023-02-19 18:17:12] Setting target framerate: 14.94 [timing: game 5.72, capture 1.73, convert 0.00, encode 17.74, network 11.81, decode 0.70, display 6.93] [2023-02-19 18:17:12] CLIENT: Targeting 29.88 FPS [2023-02-19 18:17:12] CLIENT: Got control packet k_EStreamControlSetTargetFramerate [2023-02-19 18:17:18] Audio mix: start=23269466195, returned=362939520 [2023-02-19 18:17:18] Audio source [System Windows]: init=23269608449, adjustment=0, through=362940745, last_start=362940265, mixed=2880960, drop_before=0, drop_after=0 [2023-02-19 18:17:21] Setting target framerate: 59.75 [timing: game 5.53, capture 16.60, convert 0.00, encode 21.14, network 8.33, decode 0.55, display 10.58] [2023-02-19 18:17:21] CLIENT: Targeting 29.88 FPS [2023-02-19 18:17:21] CLIENT: Got control packet k_EStreamControlSetTargetFramerate [2023-02-19 18:17:22] Setting target framerate: 14.94 [timing: game 4.92, capture 5.68, convert 0.00, encode 15.07, network 12.47, decode 0.68, display 5.85] [2023-02-19 18:17:22] CLIENT: Targeting 29.88 FPS

{ "ClientDeviceID" "TPV 2021/22 Philips UHD Android TV" "ClientDeviceVersionID" "Android 11" "GameNameID" "God of War" "appid" "1593500" "TimeSubmitted" "1676827925" "ResolutionX" "1920" "ResolutionY" "1080" "CaptureDescriptionID" "Game polled D3D11 NV12 + libx264 main (4 threads)" "DecoderDescriptionID" "Android surface hardware decoding" "BandwidthLimit" "30000" "FramerateLimit" "0" "Transport" "1" "SlowGamePercent" "0" "SlowCapturePercent" "0" "SlowConvertPercent" "0" "SlowEncodePercent" "0.56303703784942627" "SlowNetworkPercent" "0" "SlowDecodePercent" "0" "SlowDisplayPercent" "1.04957425594329834" "AvgClientBitrate" "11.223846435546875" "StdDevClientBitrate" "2.02308034896850586" "AvgServerBitrate" "25592.984375" "StdDevServerBitrate" "0" "AvgLinkBandwidth" "100000.0078125"


[2023-02-19 18:32:05] CDesktopCaptureDWM: Reinitializing D3D for adapter 0xcf50 [2023-02-19 18:32:05] Video adapter: NVIDIA GeForce GTX 1080, vendor ID: 0x10de, device ID: 0x1b80 [2023-02-19 18:32:05] >>> Switching video stream from GameOverlay_MovieStream_8492 to Desktop_MovieStream [2023-02-19 18:32:05] CLIENT: Got control packet k_EStreamControlSetTitle [2023-02-19 18:32:05] SynchronizeClientState(): setting cursor to 65539 [2023-02-19 18:32:05] CLIENT: Got control packet k_EStreamControlSetIcon [2023-02-19 18:32:05] CLIENT: Got control packet k_EStreamControlSetCursor [2023-02-19 18:32:05] CLIENT: Got control packet k_EStreamControlSetActivity [2023-02-19 18:32:05] CLIENT: Got control packet k_EStreamControlSetCursor [2023-02-19 18:32:05] >>> Capture method set to Desktop DWM NV12 + libx264 main (4 threads) [2023-02-19 18:32:05] CLIENT: Got control packet k_EStreamControlVideoEncoderInfo [2023-02-19 18:32:05] CDesktopCaptureDWM: desktop duplication enabled [2023-02-19 18:32:07] Slow framerate: game 10.00, capture 0.50, convert 0.02, encode 4.15, network 1.59, decode 0.35, display 38.60 (display) [2023-02-19 18:32:07] Setting target framerate: 59.75 [timing: game 10.00, capture 0.50, convert 0.02, encode 4.15, network 1.59, decode 0.35, display 38.60 (display)] [2023-02-19 18:32:07] CLIENT: Targeting 59.75 FPS [2023-02-19 18:32:07] CLIENT: Got control packet k_EStreamControlSetTargetFramerate [2023-02-19 18:32:08] Slow framerate: game 10.00, capture 0.48, convert 0.02, encode 3.94, network 1.21, decode 0.34, display 39.94 (display) [2023-02-19 18:32:09] Slow framerate: game 10.00, capture 0.43, convert 0.03, encode 4.76, network 1.55, decode 0.32, display 39.58 (display) [2023-02-19 18:32:10] Setting target framerate: 59.75 [timing: game 10.00, capture 0.51, convert 0.02, encode 10.64, network 6.02, decode 0.50, display 11.53] [2023-02-19 18:32:10] CLIENT: Targeting 59.75 FPS [2023-02-19 18:32:10] CLIENT: Got control packet k_EStreamControlSetTargetFramerate [2023-02-19 18:32:14] SynchronizeClientState(): setting cursor hidden [2023-02-19 18:32:14] SynchronizeClientState(): setting cursor to 0 [2023-02-19 18:32:14] CLIENT: Got control packet k_EStreamControlHideCursor [2023-02-19 18:32:14] CLIENT: Got control packet k_EStreamControlSetCursor [2023-02-19 18:32:19] Audio mix: start=23269466195, returned=406141920 [2023-02-19 18:32:19] Audio source [System Windows]: init=23269608449, adjustment=0, through=405510505, last_start=405510025, mixed=2243520, drop_before=0, drop_after=0 [2023-02-19 18:32:25] >>> Stopped desktop stream
_I_ Feb 19, 2023 @ 1:44pm 
'Slow framerate'

is the host holding a good fps?

check remote play host settings, make sure its using hardware encoding
steam -> settings -> remote play -> [advanced host options]
tick hardware, amd/nvidia/intel whatever you have (and nvfbc if you have an nvidia gpu)
Last edited by _I_; Feb 19, 2023 @ 1:45pm
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Date Posted: Feb 19, 2023 @ 3:28am
Posts: 5