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Όλες οι συζητήσεις > General Discussion > Λεπτομέρειες θέματος
Voice-Chat Passthrough -> How?
Hi,
I'm actually playing Rust via Inhome streaming. I stream from my gaming desktop PC to my laptop.
I'm really happy about but I don't manage to get my microphone Passthrough into the in-game voice chat of rust.
I tried playing around with the valve streaming audio drivers, trying also to set streaming microphone on the server as voice chat source in steam setting but it will not work.

But as far as I know valve had released that remote mic feature to steam already.... So normally it should work.

What I'm doing wrong? Is there any special step to do?
Τελευταία επεξεργασία από H3llm4k3r; 18 Φεβ 2018, 15:12
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Εμφάνιση 16-30 από 34 σχόλια
need more force to up this question to devs :steamsad:
#HOPEneverDIES

feels like not many people demand such a feature.
I use wo mic for now. its annoying cause my android device can detect my mic picking up my voice on steam link
I join your request.
It is incredible that this feature does not work.
I tried many remote gaming platforms (Steam, Parsec, Dixper) but none allow remote microphone broadcasting.
Only Microsoft RDP allows you to use the microphone remotely.
Τελευταία επεξεργασία από Benja; 26 Οκτ 2020, 19:52
I have exactly the same problem, the Steam support does not help because there are too many possible error sources.

On the host a streaming microphone and speaker is created, but only the speaker seems to work.

It seems that the microphone is simply ignored, because nothing gets through to the host, but the microphone is identified and used without problems in steam chat
I did a wayaround. Basically i'm using TeamSpeak 3 as middle man and virtual audio cable (vb audio cable)
I'm speaking on my client to teamspeak and teamspeak on host pc plays the voice to cable input which redirects it to cable output (the mic on host pc) and it works well!
Ok thats really a strange id but a nice one^^
^^ I need to learn how to set that up but this seems like the best solution so far using vb audio cable
I am a little baffled to just learn that "Voice recording over streaming is not currently supported" (see: https://support.steampowered.com/kb_article.php?ref=3629-RIAV-1617 ). Since I am using a mic for the first time since last week, playing PUBG with friends. I actually thought it was PUBG's doing that the mic was not working properly. And while it took some hassle to make it work, it did! Not through the game (in-game), but via steam-friends-chat. And that worked. Until I went away for the weekend and upon coming back it didn't work. But that's computers for ya. Though I cannot seem to get it to work again and I don't know why or how I got it working in the first place!

Now I have noticed that when I am on my host desktop-computer, and I enter steam chat. It works. I can start a mic-test, I can see my avatar moving and the VU meter moving next to it. I can do the same on my laptop client, the mic works on both, and in Steam. But when I launch PUBG and shift-tab to the overlay. To chat again. My mic doesn't work. And eventhough I am getting at crazy levels I swear to you, it did work. It did work shift-tab overlay, chatting, on my laptop while streaming PUBG to my laptop.

Anyway before this turns into an essay or so, I just wanted to express that I too am eager to have voicechat-over-stream. It is missed.
Τελευταία επεξεργασία από dr00p; 28 Δεκ 2020, 13:39
Αναρτήθηκε αρχικά από dr00p:
I am a little baffled to just learn that "Voice recording over streaming is not currently supported" (see: https://support.steampowered.com/kb_article.php?ref=3629-RIAV-1617 ). Since I am using a mic for the first time since last week, playing PUBG with friends. I actually thought it was PUBG's doing that the mic was not working properly. And while it took some hassle to make it work, it did! Not through the game (in-game), but via steam-friends-chat. And that worked. Until I went away for the weekend and upon coming back it didn't work. But that's computers for ya. Though I cannot seem to get it to work again and I don't know why or how I got it working in the first place!

Now I have noticed that when I am on my host desktop-computer, and I enter steam chat. It works. I can start a mic-test, I can see my avatar moving and the VU meter moving next to it. I can do the same on my laptop client, the mic works on both, and in Steam. But when I launch PUBG and shift-tab to the overlay. To chat again. My mic doesn't work. And eventhough I am getting at crazy levels I swear to you, it did work. It did work shift-tab overlay, chatting, on my laptop while streaming PUBG to my laptop.

Anyway before this turns into an essay or so, I just wanted to express that I too am eager to have voicechat-over-stream. It is missed.
Steam chat is actually the worst possible way to do that voice transmitting
Hard to believe it's been three years since my last comment on this thread, but wanted to come give it a hard BUMP.

Still on Ubuntu client and Windows Host, but now it's 20.04 and Win10.

Just tried again to see if this was implemented, Pulseaudio shows my mic being recorded by the steam_streaming device, however on the (Windows) host side nothing. Also noticed steam no longer installs audio drivers for the windows host. Will start a new post for this. As far as I'm concerned this post needs to be necroed until we get this as a feature!

I've done the android WO mic, I've used VBAN and Voicemeeter, and even some pulseaudio trickery, and while some worked better than others, none of them worked 100% of the time. Latency was always a huge issue. The only thing I haven't tried that's been mentioned on this thread is Teamspeak server client or two Discord accounts (of the two I would think Teamspeak would be better, for confining traffic to the LAN thus reducing latency).

Here's hoping this has been implemented and I just missed something.

#HopeNeverDies (^^#25)
Αναρτήθηκε αρχικά από Sunshine:
Hard to believe it's been three years since my last comment on this thread, but wanted to come give it a hard BUMP.

Still on Ubuntu client and Windows Host, but now it's 20.04 and Win10.

Just tried again to see if this was implemented, Pulseaudio shows my mic being recorded by the steam_streaming device, however on the (Windows) host side nothing. Also noticed steam no longer installs audio drivers for the windows host. Will start a new post for this. As far as I'm concerned this post needs to be necroed until we get this as a feature!

I've done the android WO mic, I've used VBAN and Voicemeeter, and even some pulseaudio trickery, and while some worked better than others, none of them worked 100% of the time. Latency was always a huge issue. The only thing I haven't tried that's been mentioned on this thread is Teamspeak server client or two Discord accounts (of the two I would think Teamspeak would be better, for confining traffic to the LAN thus reducing latency).

Here's hoping this has been implemented and I just missed something.

#HopeNeverDies (^^#25)
The latency is so low that its impossible to tell when you are doing a passthrough, when you use teamspeak, but yeah steam dont give a ♥♥♥♥ it seems
Τελευταία επεξεργασία από PiotrKFtw; 8 Ιουν 2021, 2:06
This is the thread that I was looking for.
I'm using USBIP on a raspberry pi to pass my usb microphone to my host pc.
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