STEAM GROUP
Steam Remote Play homestream
STEAM GROUP
Steam Remote Play homestream
4,351
IN-GAME
38,394
ONLINE
Founded
November 7, 2013
H3llm4k3r Feb 18, 2018 @ 10:49am
Voice-Chat Passthrough -> How?
Hi,
I'm actually playing Rust via Inhome streaming. I stream from my gaming desktop PC to my laptop.
I'm really happy about but I don't manage to get my microphone Passthrough into the in-game voice chat of rust.
I tried playing around with the valve streaming audio drivers, trying also to set streaming microphone on the server as voice chat source in steam setting but it will not work.

But as far as I know valve had released that remote mic feature to steam already.... So normally it should work.

What I'm doing wrong? Is there any special step to do?
Last edited by H3llm4k3r; Feb 18, 2018 @ 3:12pm
< >
Showing 16-30 of 34 comments
need more force to up this question to devs :steamsad:
H3llm4k3r Jun 8, 2020 @ 2:42pm 
#HOPEneverDIES

feels like not many people demand such a feature.
76561198986201220 Oct 10, 2020 @ 1:35pm 
I use wo mic for now. its annoying cause my android device can detect my mic picking up my voice on steam link
Benja Oct 26, 2020 @ 7:51pm 
I join your request.
It is incredible that this feature does not work.
I tried many remote gaming platforms (Steam, Parsec, Dixper) but none allow remote microphone broadcasting.
Only Microsoft RDP allows you to use the microphone remotely.
Last edited by Benja; Oct 26, 2020 @ 7:52pm
Tealk Oct 28, 2020 @ 8:47am 
I have exactly the same problem, the Steam support does not help because there are too many possible error sources.

On the host a streaming microphone and speaker is created, but only the speaker seems to work.

It seems that the microphone is simply ignored, because nothing gets through to the host, but the microphone is identified and used without problems in steam chat
PiotrKFtw Oct 28, 2020 @ 2:22pm 
I did a wayaround. Basically i'm using TeamSpeak 3 as middle man and virtual audio cable (vb audio cable)
I'm speaking on my client to teamspeak and teamspeak on host pc plays the voice to cable input which redirects it to cable output (the mic on host pc) and it works well!
Tealk Oct 28, 2020 @ 3:38pm 
Ok thats really a strange id but a nice one^^
Dawg Dec 21, 2020 @ 9:41pm 
^^ I need to learn how to set that up but this seems like the best solution so far using vb audio cable
H3llm4k3r Dec 22, 2020 @ 2:18am 
#HopeNeverDies
dr00p Dec 28, 2020 @ 1:36pm 
I am a little baffled to just learn that "Voice recording over streaming is not currently supported" (see: https://support.steampowered.com/kb_article.php?ref=3629-RIAV-1617 ). Since I am using a mic for the first time since last week, playing PUBG with friends. I actually thought it was PUBG's doing that the mic was not working properly. And while it took some hassle to make it work, it did! Not through the game (in-game), but via steam-friends-chat. And that worked. Until I went away for the weekend and upon coming back it didn't work. But that's computers for ya. Though I cannot seem to get it to work again and I don't know why or how I got it working in the first place!

Now I have noticed that when I am on my host desktop-computer, and I enter steam chat. It works. I can start a mic-test, I can see my avatar moving and the VU meter moving next to it. I can do the same on my laptop client, the mic works on both, and in Steam. But when I launch PUBG and shift-tab to the overlay. To chat again. My mic doesn't work. And eventhough I am getting at crazy levels I swear to you, it did work. It did work shift-tab overlay, chatting, on my laptop while streaming PUBG to my laptop.

Anyway before this turns into an essay or so, I just wanted to express that I too am eager to have voicechat-over-stream. It is missed.
Last edited by dr00p; Dec 28, 2020 @ 1:39pm
PiotrKFtw Dec 28, 2020 @ 2:05pm 
Originally posted by dr00p:
I am a little baffled to just learn that "Voice recording over streaming is not currently supported" (see: https://support.steampowered.com/kb_article.php?ref=3629-RIAV-1617 ). Since I am using a mic for the first time since last week, playing PUBG with friends. I actually thought it was PUBG's doing that the mic was not working properly. And while it took some hassle to make it work, it did! Not through the game (in-game), but via steam-friends-chat. And that worked. Until I went away for the weekend and upon coming back it didn't work. But that's computers for ya. Though I cannot seem to get it to work again and I don't know why or how I got it working in the first place!

Now I have noticed that when I am on my host desktop-computer, and I enter steam chat. It works. I can start a mic-test, I can see my avatar moving and the VU meter moving next to it. I can do the same on my laptop client, the mic works on both, and in Steam. But when I launch PUBG and shift-tab to the overlay. To chat again. My mic doesn't work. And eventhough I am getting at crazy levels I swear to you, it did work. It did work shift-tab overlay, chatting, on my laptop while streaming PUBG to my laptop.

Anyway before this turns into an essay or so, I just wanted to express that I too am eager to have voicechat-over-stream. It is missed.
Steam chat is actually the worst possible way to do that voice transmitting
Sunshine Jun 7, 2021 @ 9:35pm 
Hard to believe it's been three years since my last comment on this thread, but wanted to come give it a hard BUMP.

Still on Ubuntu client and Windows Host, but now it's 20.04 and Win10.

Just tried again to see if this was implemented, Pulseaudio shows my mic being recorded by the steam_streaming device, however on the (Windows) host side nothing. Also noticed steam no longer installs audio drivers for the windows host. Will start a new post for this. As far as I'm concerned this post needs to be necroed until we get this as a feature!

I've done the android WO mic, I've used VBAN and Voicemeeter, and even some pulseaudio trickery, and while some worked better than others, none of them worked 100% of the time. Latency was always a huge issue. The only thing I haven't tried that's been mentioned on this thread is Teamspeak server client or two Discord accounts (of the two I would think Teamspeak would be better, for confining traffic to the LAN thus reducing latency).

Here's hoping this has been implemented and I just missed something.

#HopeNeverDies (^^#25)
PiotrKFtw Jun 8, 2021 @ 2:06am 
Originally posted by Sunshine:
Hard to believe it's been three years since my last comment on this thread, but wanted to come give it a hard BUMP.

Still on Ubuntu client and Windows Host, but now it's 20.04 and Win10.

Just tried again to see if this was implemented, Pulseaudio shows my mic being recorded by the steam_streaming device, however on the (Windows) host side nothing. Also noticed steam no longer installs audio drivers for the windows host. Will start a new post for this. As far as I'm concerned this post needs to be necroed until we get this as a feature!

I've done the android WO mic, I've used VBAN and Voicemeeter, and even some pulseaudio trickery, and while some worked better than others, none of them worked 100% of the time. Latency was always a huge issue. The only thing I haven't tried that's been mentioned on this thread is Teamspeak server client or two Discord accounts (of the two I would think Teamspeak would be better, for confining traffic to the LAN thus reducing latency).

Here's hoping this has been implemented and I just missed something.

#HopeNeverDies (^^#25)
The latency is so low that its impossible to tell when you are doing a passthrough, when you use teamspeak, but yeah steam dont give a ♥♥♥♥ it seems
Last edited by PiotrKFtw; Jun 8, 2021 @ 2:06am
This is the thread that I was looking for.
I'm using USBIP on a raspberry pi to pass my usb microphone to my host pc.
Rose Oct 6, 2021 @ 11:46am 
#HopeNeverDies:steamsalty:
< >
Showing 16-30 of 34 comments
Per page: 1530 50

Date Posted: Feb 18, 2018 @ 10:49am
Posts: 34