Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
feels like not many people demand such a feature.
It is incredible that this feature does not work.
I tried many remote gaming platforms (Steam, Parsec, Dixper) but none allow remote microphone broadcasting.
Only Microsoft RDP allows you to use the microphone remotely.
On the host a streaming microphone and speaker is created, but only the speaker seems to work.
It seems that the microphone is simply ignored, because nothing gets through to the host, but the microphone is identified and used without problems in steam chat
I'm speaking on my client to teamspeak and teamspeak on host pc plays the voice to cable input which redirects it to cable output (the mic on host pc) and it works well!
Now I have noticed that when I am on my host desktop-computer, and I enter steam chat. It works. I can start a mic-test, I can see my avatar moving and the VU meter moving next to it. I can do the same on my laptop client, the mic works on both, and in Steam. But when I launch PUBG and shift-tab to the overlay. To chat again. My mic doesn't work. And eventhough I am getting at crazy levels I swear to you, it did work. It did work shift-tab overlay, chatting, on my laptop while streaming PUBG to my laptop.
Anyway before this turns into an essay or so, I just wanted to express that I too am eager to have voicechat-over-stream. It is missed.
Still on Ubuntu client and Windows Host, but now it's 20.04 and Win10.
Just tried again to see if this was implemented, Pulseaudio shows my mic being recorded by the steam_streaming device, however on the (Windows) host side nothing. Also noticed steam no longer installs audio drivers for the windows host. Will start a new post for this. As far as I'm concerned this post needs to be necroed until we get this as a feature!
I've done the android WO mic, I've used VBAN and Voicemeeter, and even some pulseaudio trickery, and while some worked better than others, none of them worked 100% of the time. Latency was always a huge issue. The only thing I haven't tried that's been mentioned on this thread is Teamspeak server client or two Discord accounts (of the two I would think Teamspeak would be better, for confining traffic to the LAN thus reducing latency).
Here's hoping this has been implemented and I just missed something.
#HopeNeverDies (^^#25)
I'm using USBIP on a raspberry pi to pass my usb microphone to my host pc.