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Steam Remote Play homestream
STEAM グループ
Steam Remote Play homestream
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全てのスレッド > General Discussion > トピックの詳細
Remote Play over LAN / keep traffic on the LAN (don't route through internet)?
Hi, sorry if this is a FAQ; I've been digging but haven't found anything that addresses this specifically. Before Remote Play came out, you could only connect devices to your gaming PC if they were on the same LAN (I think they called this feature Steam Link, but I don't want to muddy the waters with the Steam Link hardware device...I'm not using one of those). Anyway, that seemed to work pretty darn well.

Now with remote play, I can connect a device to my gaming PC from anywhere, which is nice (at least, in theory). However, I expected that when both devices are on the same LAN, I would still connect directly to my gaming PC from my remote device and NOT do a round trip over the internet for all the streaming traffic. But, at least with my rig, this doesn't seem to be the case. I even confirmed this by looking at netstat, and even though my two devices are right next to each other on the same LAN, they are connecting over Remote Play through Steam's internet servers.

This is not ideal at all, in my opinion. The benefits of direct connect over the LAN are numerous, and obvious. One, I'm not limited to my meager upstream bandwidth of 12Mbps -- I can leverage the full gigabit speeds of my LAN. Second, it removes a ton of latency. Third, I avoid maxing out my ISP's bandwidth cap.

So my question is, is connect over LAN completely gone now that Remote Play is here? Or is there something I need to configure correctly so that connect over LAN is possible? I already tried lowering the firewall on my gaming PC to see if that would solve it, but that didn't seem to make any difference.
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Patschge 2019年11月17日 10時20分 
thats an interesting quetion, if i get the time, im gonna try what my steam link and my raspberrypi-steam link are doing. im not sure.

if someone else has the time or info, i would really be interested in it too

short info snipped, we got a steam link forum here on steam. maybe the question would be more suited for there?

最近の変更はPatschgeが行いました; 2019年11月17日 10時21分
Ludewich 2019年11月17日 10時55分 
The steamlink only uses local traffic. It even works if I block my host computer from the internet.
void 2019年11月17日 11時06分 
Enabling the performance overlay information thingy will show if the connection is either 'Direct' or 'Relay' .

However,. I agree that some option allowing us to pick or force one or the other would be preferable to the current setup.
boojit 2019年11月17日 15時14分 
I think I might have confused the situation by bringing up Steam Link. I'm not using a Steam Link. I was trying to recall what they called the LAN-only Remote Play feature before the new Remote Play came out. I am using two PCs actually, a gaming machine for the host and a laptop for the client. Hope that clears things up.
+1 also curious
Xjph 2019年11月20日 12時03分 
I've found PC-to-PC remote play to be much more likely to use relay connections than direct for whatever reason. I've seen the desktop steam client choose relay while android steam link clients on the same network connect directly. Until we see a fix for this you can work around this by enabling the steam client console (start steam with a /console command line option) and manually issuing a "connect_remote ip_address:port" command (port should always be 27036 I think).
Im interested as well. I would love to play crysis wars lan with my friends if they have the game installed and i host a game
We had a shot at trying Remote Play at a small LAN party, so we could all play Overcooked and Catastronauts on our own screens. Sadly it was really laggy and with intermittent quality dips, implying it wasn't keeping the traffic on the LAN but was instead going outside then back in. I'm running an 80/20 FTTC connection.

Would be great to have an option / logic to keep traffic on the local LAN if required.
Bannor 2019年11月21日 6時36分 
Well personally I'd like to know how this all works *using* Steam Link (I've got one for playing Steam PC games on my TV).
Xjph 2019年11月21日 7時34分 
Bannor の投稿を引用:
Well personally I'd like to know how this all works *using* Steam Link (I've got one for playing Steam PC games on my TV).
What's "all this"?

Remote Play Anywhere works with the Steam Link hardware just like using it normally. You do nothing at all differently other than being connected to different networks.

Remote Play Together is not supported on the Steam Link hardware at this time, as far as I'm aware.
Hey, I can confirm that is possible...I am using everything in offline and I got an external Free software to help me manage the host, since I use it without a monitor, a couple of games have some troubleshooting problems that I eventually fix. If you are interested in a document I made about that just hit me up. Maybe we can expand the ideas, I am really interested in expanding my host streaming capabilities by using Linux.
BinX 2020年6月29日 19時43分 
maximiano14 の投稿を引用:
Hey, I can confirm that is possible...I am using everything in offline and I got an external Free software to help me manage the host, since I use it without a monitor, a couple of games have some troubleshooting problems that I eventually fix. If you are interested in a document I made about that just hit me up. Maybe we can expand the ideas, I am really interested in expanding my host streaming capabilities by using Linux.
I think it would be helpful if you could share what you found publicly if you're comfortable with it. Are you saying that you have the host machine and client machine running steam in offline mode? Or that you've disconnected both machines from the Internet?
Bannor 2020年6月29日 23時18分 
BinX の投稿を引用:
maximiano14 の投稿を引用:
Hey, I can confirm that is possible...I am using everything in offline and I got an external Free software to help me manage the host, since I use it without a monitor, a couple of games have some troubleshooting problems that I eventually fix. If you are interested in a document I made about that just hit me up. Maybe we can expand the ideas, I am really interested in expanding my host streaming capabilities by using Linux.
I think it would be helpful if you could share what you found publicly if you're comfortable with it. Are you saying that you have the host machine and client machine running steam in offline mode? Or that you've disconnected both machines from the Internet?

+1
Bannor の投稿を引用:
BinX の投稿を引用:
I think it would be helpful if you could share what you found publicly if you're comfortable with it. Are you saying that you have the host machine and client machine running steam in offline mode? Or that you've disconnected both machines from the Internet?

+1
+1
https://drive.google.com/file/d/1bjPrs6qmHVy4OTUHhwM0Rp112GKohFEF/view?usp=sharing
This is the document, I was saying that the host works in offline mode better, if you want Internet in the host you can do so with no problem but if you are using the host without internet you better put steam in offline mode since this way you will no longer will have to handle the host through the Spacedesk program. i finished the project last year so it could be admited at the EGPU site, but was rejected even knowing that performed better then an external graphics. The system is internet independent, but I still use Steam to encode and decode the information.
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全てのスレッド > General Discussion > トピックの詳細
投稿日: 2019年11月17日 9時46分
投稿数: 25