STEAM GROUP
Steam Remote Play homestream
STEAM GROUP
Steam Remote Play homestream
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Crystaliss Dec 5, 2019 @ 6:05pm
Steam Remote Play "Alternatives"?
As title suggests, looking for alternatives to what features Steam's Remote Play offers. Specifically, we are looking for programs or ways to share Audio, Video, and Control with minimum delays and maximum performance.

In our recent testing of Steam's Remote Play, there's still issues with the stream side of it, but the control input sharing did in fact appear to work, mostly (complex mouse movement seems not possible, but otherwise it was almost completely responsive). This doesn't really work at all though, because we literally cannot see footage 95% of the time, with audio cutting in and out quite inconsistently. This may be more an issue with Steam's stream service and lack of lower configurations for it, than an issue with Remote Play, regardless why, it is not an option for us.

We've tried Parsec, about 6-8 months ago I think, which suffered from more or less the same issues. It was actually much closer to displaying footage consistently, but this too had an AV delay, so all in all, not functional in our case.

We've had great success with streaming in general, having only tested OBS and Twitch, The only downside there, is again, an AV delay. (also does not share controls). We believe we can get around the delay, or at the very least reduce it from 4-6 seconds to <1 second, by hosting a server and streaming directly between our machines, but this wouldn't work well for more than one person, and we've no guarantee how effective this solution will really be until we try it (it also appears to be quite a lot of hassle to setup, as opposed to just using OBS and an existing streaming site).

We are thinking of finding a way to use OBS to stream AV and "something else" to transmit inputs, and though we are very close to just writing up a program to do all of this ourselves, we'd hate to go through the effort of functional alternatives already exist (keyword functional).

Here's examples of our OBS sets, perhaps this could help explain why OBS works and Steam/Parsec do not.
Resolution 540x300 Filter: Bicubic Framerate: 14 VideoBitrate: 500 Renderer: Software x264 AudioBitrate: 96
Resolution 640x360 Filter: Bicubic Framerate: 26 VideoBitrate: 500 Renderer: Software x264 AudioBitrate: 128
If you think these settings are too low to enjoy, that's simply a problem we do not share, as our enjoyment is not noticeably undermined with these settings, and though it might be a little more challenging at 14 fps on, say, an action game, this is a handicap one of us actually claims they would enjoy (though, I think they are just more than wiling to deal with it and just really want to get this working).

Beyond trying to find a way to share these kinds of data between machines, does anyone happen to know why there's, ANY delay in data sent between our machines? I ask this with the knowledge that we get pings between our computers of less than a half second, via direct ping and in game pings from VARIOUS games, including pings through games not being hosted by any of our machines where there is not a direct connection between our machines (such as the like, 4 MMOs we've ever played). Asking both because I don't we the difference, data is data, but also because it might be worthwhile understanding if we make our own prog for this purpose.

Thanks for your time, I know we are not the only ones with these issues, so I'm hopeful there's some options available, but if there isn't, I'l be sure to share ours if no one else beats us to it.
Last edited by Crystaliss; Dec 5, 2019 @ 6:06pm
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Showing 1-6 of 6 comments
Unbeliever Dec 8, 2019 @ 8:58am 
https://parsecgaming.com/ is basically an alternative to Remote Play.
Crystaliss Feb 3, 2020 @ 12:06pm 
Originally posted by NOOBMASTER:
https://parsecgaming.com/ is basically an alternative to Remote Play.
As listed in my post, it was tried. Thanks nonetheless.

As an update, I've recently tried Anydesk, and while it was almost able to stream visuals and keyboard inputs, it's, a different kind of program, and doesn't have much customization for this kind of usage.
Chayder Apr 9, 2021 @ 9:47am 
i'm interested in continues with alternatives, after 2 years, any solution are present or you've decided develop your own solution? thanks for answer.
Crystaliss Jul 30, 2022 @ 11:40pm 
Originally posted by chayder:
i'm interested in continues with alternatives, after 2 years, any solution are present or you've decided develop your own solution? thanks for answer.
A bit late but, better late then never, maybe...
This was a while ago, but I've messed around with a RasberryPi since last posting, and to be specifically relevant, I'd made a program to respond to keypresses by sending a message to a program running on the RPi that then "does things" (drone stuff, not important).
Later, I tried taking that code and replacing "does things" with "mimic keypresses" and tested with my friend's pc who's a few hundred miles away at the time, and this worked reasonably well, which is to say, the delay/response time in sending inputs was in line with our ping ranges we have between us, so for sending control inputs, I guess this is done pretty easily once you figure out how to program communication between machines. (In it's current state, I don't think controllers work, but they might if you map controller buttons to keyboard keypresses... Is a bit #$%^ of a prototype to be honest, I'm more into computational/mathematics tbh, so it's a bit outside my field.)
...Still haven't attempted anything with streaming AV though, but the OBS to hosted server is still the most likely alternative I'm aware of...
_I_ Jul 31, 2022 @ 9:31am 
nvidia moonlight is another option
can be sideloaded on many streaming devices including steam link
Crystaliss Apr 17, 2023 @ 3:56am 
Originally posted by _I_:
nvidia moonlight is another option
can be sideloaded on many streaming devices including steam link
Thanks for the tip on this, we did get around to testing this (well, "sunlight" I think is what we tried, cause moonlight is brandlocked or something) late last year (though only through our home network, with one device lined in, the other wireless). It worked reasonably well (after troubleshooting settings and such), and is customizable enough that it's probably the best (not the easiest but the most effective) option so far.
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Date Posted: Dec 5, 2019 @ 6:05pm
Posts: 6