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Guest is the gpdwin1 or laptop with wired xbox (both x-input & win10)
not much to say other than its aids. all the same tests as you.
excellent english btw.
Add me if you want to try further tests.
It’s recommended to use Steam in normal/desktop mode (not in Big Picture mode) – it’s just easier that way but it works with Big Picture as well.
Here we go:
I also tried the Batman game from Telltale (since it turned out that Telltale games had stopped working as well…) and by using this workaround, I was able to play (stream) it with my Xinput controller without any problems. Therefore, this workaround MIGHT actually work for every other game that has controller issues, not only Unity Engine games (Telltale games don’t use Unity Engine as far as I know and this workaround makes them playable).
This workaround clearly shows that there’s a problem on the Steam side and not on the engine side. Valve, would you kindly fix it?
This is a better solution than launching Xinput game and all that alt-tabbing madness, because it can be done completely on the Client side - you don't need physical access to your Host PC, which is great if you wanna stream to another room. GameGo.exe is running in the background but you don't have to close it, since it's not as resource hungry (it's VERY lightweight) as your typical Xinput game (e.g. 'Alan Wake').
Oh, and after you're done playing you have to manually close streaming on your Client device and close GameGo app on your Host PC. That's the only downside as far as I know.
So every time you wanna stream a game with controller issues you have to stream GameGo app instead. While streaming, launching Steam from within GameGo launcher will essentially stream your Windows desktop. From there you can launch your games that normally don't work with your controller.
Thanks so much for this fix! I spent the last few hours trying to find a workaround, and this is the first working solution I've found!