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It's definitely something wrong with he host PC. If it was the client side or the network it would drop frames or have latency but it wouldn't affect the framerate of the host PC. Maybe an outdated driver or something like that.
Updated the Nvidia drivers on the host machine to the version from June 29th (previous version was early June).
Set the client side to "fast" with 480p resolution.
For good measure, I set the game (continued testing with Dark Souls 2 only at this point) to 800x600 as well.
Tested with both software and GPU hardware enconding and running the game in fullscreen and windowed mode.
Still cannot exceed 48 FPS.
For some reason, the monitor refresh rate of the client laptop was set to 48Hz in the Intel HD Graphics settings. When I set it back up to 60Hz, the host is capped at 60 FPS while streaming, which is fine by me.
I was convinced the issue was host side, too, but there you have it. Still thanks for replying though.