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(Almost forgot this) when are you gonna release the alpha?
Tnx 4 reading!
Well I'm looking for people I can play with to get feedback directly. I don't want to release something that doesn't work or play remotely well. So once I get some feed back that is mostly positive and confirm the network stuff works ok I'll probably start a mod or indie DB page and have people download it there.
Add me on steam if you want to alpha test with me. Chatting is a must though, FYI please have a mic.
1st:I have a mic, but its not great (but you can understand me)
2nd:i could test with u but for a short time
3rd:this is a sentence
Tnx 4 the reply
I saw the IndieDB page for you game it sounds really exciting can't wait to try it out!
I don't think you'll have anything to worry about in regards to my project, I'm currently doing this alone and doing it mainly as a means to develop in and learn the Unreal Engine.
Mine is more inline of a close clone/port of the Hidden Source into the Unreal Engine with plans to implement all if not most features currently existing in Hidden Source and about half done already.
No plans for a plot at the moment and no real theme/assets yet either (again doing this alone).
Thanks for taking the time to reply.
Google Yeti Town lawsuit.
I've recently fixed...
Huge network lag issue
Double hidden bug
Extra players on match restart
Motion blur not activating on grenade impact
Reworked the hidden Wall Grab/Release
Added allocating grenades based on how many players are on the enemy team.