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Hidden:Source HDN
STEAM GROUP
Hidden:Source HDN
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Hidden Unreal Early Alpha
I need some Hidden Source players to help me test a very early alpha of Hidden type game I'm making in the Unreal Engine.

Same concept more or less at least core mechanic wise.

Right now I've implemented, Aura (Press V), Pounce (Press Shift), basic game mode, 1 v whatever and stamina for the hidden. Of course this includes all the basic stuff like moving, slashing, shooting and networking all of which need testing.

I'm not an artist so I'm using free unreal assets at the moment and free unreal maps like Sanctuary.

If anyone here is an artist or animator (or knows of one) and wants to help out on this project please contact me as well.

Anyone who wants to help me out can me reach me via email at
norvum@gmail.com.

Anyone who wants to help out email me with your steam name and how you want to help.
I'll friend request you and we can discuss what to do next.

Join my Discord Chat for more info.
https://discord.gg/Z8cTdu3
Last edited by SpooglyWoogly; Dec 11, 2016 @ 6:47pm
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Showing 1-15 of 20 comments
A U S T I N Jun 20, 2016 @ 5:00pm 
Sure, you can post this on Earth2Luke.com, you would have a better reply rate then here on steam...
Last edited by A U S T I N; Jun 20, 2016 @ 5:02pm
SpooglyWoogly Jun 20, 2016 @ 10:48pm 
What is that site, what makes you think they'd be interested?
i know what you can put in the alpha: the +visible bind.Bind it with the key B or any other key.Dat would be fun xD.
(Almost forgot this) when are you gonna release the alpha?
Tnx 4 reading! :steamhappy:
SpooglyWoogly Jun 26, 2016 @ 7:17am 
Originally posted by TheUltyKiller:
i know what you can put in the alpha: the +visible bind.Bind it with the key B or any other key.Dat would be fun xD.
(Almost forgot this) when are you gonna release the alpha?
Tnx 4 reading! :steamhappy:

Well I'm looking for people I can play with to get feedback directly. I don't want to release something that doesn't work or play remotely well. So once I get some feed back that is mostly positive and confirm the network stuff works ok I'll probably start a mod or indie DB page and have people download it there.

Add me on steam if you want to alpha test with me. Chatting is a must though, FYI please have a mic.
Originally posted by SpooglyWoogly:
Originally posted by TheUltyKiller:
i know what you can put in the alpha: the +visible bind.Bind it with the key B or any other key.Dat would be fun xD.
(Almost forgot this) when are you gonna release the alpha?
Tnx 4 reading! :steamhappy:

Well I'm looking for people I can play with to get feedback directly. I don't want to release something that doesn't work or play remotely well. So once I get some feed back that is mostly positive and confirm the network stuff works ok I'll probably start a mod or indie DB page and have people download it there.

Add me on steam if you want to alpha test with me. Chatting is a must though, FYI please have a mic.


1st:I have a mic, but its not great (but you can understand me)
2nd:i could test with u but for a short time
3rd:this is a sentence
Tnx 4 the reply :steamhappy:
SpooglyWoogly Jul 3, 2016 @ 10:59am 
At the moment the Project is titled Hidden Unreal, which I don't think stands in the way of your title or the existing Hidden Source.

I saw the IndieDB page for you game it sounds really exciting can't wait to try it out!
I don't think you'll have anything to worry about in regards to my project, I'm currently doing this alone and doing it mainly as a means to develop in and learn the Unreal Engine.

Mine is more inline of a close clone/port of the Hidden Source into the Unreal Engine with plans to implement all if not most features currently existing in Hidden Source and about half done already.

No plans for a plot at the moment and no real theme/assets yet either (again doing this alone).

Thanks for taking the time to reply.
hehe657 Jul 4, 2016 @ 8:46am 
Originally posted by Mr. James Weston:
Though the idea is fully open as told to me by "The Hidden:Source" head developer Ging, some things still stand that are copyrighted such as character names and such. Your game cannot be blatantly marked as "The Hidden(c)" or anyone from the development team has the right to take it down, due to copyright infringement. My company and I already have something like this copyrighted, so choose wisely. I also have rights to take it down if I feel it comes just in the sector of my game, "Lurking in the Shadows(c) 2016 WGames Studio".

People will otherwise need a lot of information and you must have your own storyline, character names, assets, etc...

Any more info, message me.

Google Yeti Town lawsuit.

Pls fix client crashing in the alpha PLS.And fix the steam overlay too
Last edited by The Crusty Foreskin; Jul 29, 2016 @ 1:53am
A U S T I N Aug 13, 2016 @ 9:44pm 
you should post some gameplay
poop gamer/gaming Aug 15, 2016 @ 7:55pm 
id like to test plz
Austin James Aug 15, 2016 @ 8:43pm 
I don't know if Spoogly is working on this project, I was told he put it aside for now to take on VR. I'd say friend him and see what's up.
Aia Aug 24, 2016 @ 1:25am 
I'm up yo~
SpooglyWoogly Dec 11, 2016 @ 6:48pm 
Hey guys my insperation towards this has recently been rekindled. I've fixed a lot of bugs and I'm looking for active testers and feedback. Join my discord chat for more info https://discord.gg/Z8cTdu3

I've recently fixed...

Huge network lag issue
Double hidden bug
Extra players on match restart
Motion blur not activating on grenade impact
Reworked the hidden Wall Grab/Release
Added allocating grenades based on how many players are on the enemy team.
Last edited by SpooglyWoogly; Dec 11, 2016 @ 6:52pm
Is this unreal alpha dead?
Austin James Jun 4, 2017 @ 1:32pm 
Originally posted by Robi0990:
Is this unreal alpha dead?
Don't know, haven't heard about it from Spoogly in a while.
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