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Zgłoś problem z tłumaczeniem
I don't get it where those long loading times are coming from..
ok, we have to take bigger steps to narrow down the issue.
replace one x64*.rpf file after another one by one and try which archive is responsible.
i cant imagine that the R* editor records textures that aren't in the game anymore...
Thank you for testing, really appreciate it.
2 juice stand textures but i think you can live without that.
like i said, i'm working on a lower resolution patch, but it takes time.
I'm still not sure though why it would slow down recordings that has been made on redux,
but played back on a different mod. Must've still saved those textures somehow. I really
don't know how the R* editor works...
you can still use redux (install as usual) and drag the 64xf.rpf from vanilla to desktop,
go to your mods folder and drop it in there. dont forget to enable edit mode, it doesn't
give you any confirmation.
sorry that there is no better solution at this time.
Because I think that the LA vegetation mod doesn't slow down the editor.
So I think that a lower resulution patch would fix performance issues and it would also make the editor faster.
But there are 109 archives with 3-5 textures per archive in x64f.rpf
A lot of labor intensive work. Don't expect anything soon.
I really appreciate your feedback. I want to thank you again.
I have to thank you for the help.
The Rockstargames Editor is now approximately as fast as in Vanilla GTA 5, there are no long loading times. Appreciate your work!