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example: the publisher Little Orbit wants to sell an Adventure Time game, however Adventure Time is owned by Cartoon Network so they pay them for a license to sell the game. That license only lasts for a few years then it expires and the game has to be delisted. (at least I think this is how it works).
Some licensed games have never been delisted even once because they renew the licenses (I think).
As far as I know, not a single licensed game by Bandai has been delisted from Steam.
If a game hasn't been released how can the "License" be at risk?
If I were a developer I'm 100% certain that my license didn't / wouldn't / couldn't start until my product came to market. Maximising the amount of time a product could be sold, thus increasing the potential that you'll not only cover your initial costs but also increase the chance of making a profit. Developing games only after licenses have been acquired you're guaranteed the title will be a rushed hack job.
Every game "COULD" be taken down (case and point Epic Games) so tagging any game that HAS a license with the term "License expiration" is both dum and pointless. The only useful piece of information that it conveys is that as some point in the future the game "might" be delisted if the license isn't renewed.
I don't see a problem here. Its called "risk of removal" for a reason. Sure, its very vague if and when that risk would lead to an actual delisting. But still, every game can be potentially be delisted but this "license" issue is the minimum of a bar the reviewer set to add a warning to a game, tagging every game simply because it exists and delisting is possible in general doesn't mean it would be a good idea.
The reviewer decided to play it safe and rather tag games with possible license expirations rather than not.
What does Seasons mean right here?