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I'll save most of my "memorable moments" and other comments for later in the discussion, but really the whole experience was unique and memorable from start to finish. I've never felt as fully connected and identified with a character (even though I didn't really like this guy!) as I did with this game.
Because the game is so free-form, I'm tempted to play again for this discussion and explore in a very different direction from my "sorry, sensitive, communist cop" of the first run. Might try an "intelligent fascist asshole" cop this time and see where that leads me. You know, for science! The only thing is that, given how intensely this game dives into everything it addresses, I'm worried I might end up with a character I deeply despise... which might be academically interesting but not very fun? Hmm. Still thinking this one over.
I want to give a shout out to detective Kim, who is just the perfect straight man for my insanity. Patient, professional, and courteous -- he's pretty much the only person who I can imagine tolerating my character for any length of time. Is it wrong that I want to repay him by unlocking his inner insanity?
What I really like about the game is that it starts from the assumption that you're a chaotic waste of a person (although what kind of waste is up to you). That dramatically lowers the stakes, since everyone's expectations are that I'm going to fuck things up. No chosen one who can't fail here. Under those circumstances, it's a lot easier to role play the game, rather than just trying to go for a total win.
I'll also admit that the game is influencing me on a person level. After simulating what it's like to just listen to your intuition at all times, I've started applying it in real life. I have decided to quiet my rational voice and just embrace my gut as fact when it speaks up. It's been serving me well so far. My gut knows more than I give it credit for. It sees beyond. It's time to start believing in magic.
As to your other point, I'm still trying to figure out what influence this game will have on me on a personal level. I am definitely wide open to having games influence my thought processes in all kinds of ways, like Life Is Strange making me think about how I would go through a situation differently vs. just accepting what already happened, or even XCOM becoming a metaphor for juggling all of the different things that I have to balance in my life, and taking an "Ironman" perspective about just working with what I've got no matter what happens along the way. Definitely the fact that Disco Elysium actively simulates the protagonist's inner life as having a dynamic personality of its own (or several of them, actually) is really intriguing. I guess I have noticed myself trying to identify the different "voices" or themes in my inner monologue according to something resembling the Disco Elysium schema. The "Thought Cabinet" thing where you lower certain stats for a while by sort of "investing" them in a challenging thought process, in hopes of getting a payoff in terms of other stats later, could also turn out to be an interesting metaphor for me in real life going forward. I guess I'll have to put that one in my real-life thought cabinet...