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The one thing I'm not entirely sure about is the collision handling though, as we've planned to have all rockets collide with eachother, regardless of the teams.
This is definitely something we can try out once we get the multiplayer features up and running, to see how it works, shouldn't be too hard to implement either :)
As always, testing is the best solution. :)
There is a potential advantage to the situation you describe. Because teammates can collide with eachother, they will most likely spread them out a bit more. Imagine if 6 players are going to defend an objective in a narrow hallway, against all the enemies. The defense would be rather difficult to break. But if they are forced to keep a distance, they'll most likely be more careful, and it's more fun for the attackers if they have targets in different location rather than a cluster near the objective.
Testing will tell :)