STEAM GROUP
Earth's Special Forces ESF
STEAM GROUP
Earth's Special Forces ESF
52
IN-GAME
543
ONLINE
Founded
August 6, 2007
Rik Dec 12, 2016 @ 1:14pm
(Developers, please respond) Game mechanics in ESF Final
Hey, developers. I've been tracking your progress for about 2 years and I am very happy with the idea to be able to play this masterpiece (I totally enjoy ESF 1.2.3 Beta :D).

I have a question about the final release of ESF. Will this game have RPG elements implemented into the gameplay? If they won't, is RPG element implementation possible, how difficult would it be to make ESF Final an RPG?

Secondly, as I have played a lot of ESF 1.2.3, I've gotten hang of game mechanics. I felt that game was unbalanced at times. Certain classes have higher powerlevel transformations(e.g. Goku, Vegeta compared to Teen Gohan), also, they have more transformations and therefore, higher possible powerlevel boosts. Will that be fixed in the final game or not? It would be very nice if powerlevels would be balanced or at least characters would have different types of passive or active abilities for the balance.

I hope that you will read this message :D
< >
Showing 1-1 of 1 comments
macdaddymario Mar 6, 2017 @ 5:39am 
As I'm not one of the programmers, I can't answer the first part. But I can imagine that won't be happening and we don't have any RPG elements outside of fighting = gaining a higher PL.

As for transformations, the way they currently work is a flat addition. Keep in mind the following numbers may change when we get closer to release, or we may even change the idea of a flat addition, but here we go:

Using Goku as our example, you start with a base PL of 750,000. When you reach 1,750,000 you can transform in to a SSJ. This transformation adds 1,250,000 bringing your initial SSJ PL to 3,000,000.

Saying you eventually got your base PL to 3,000,000 and transformed into SSJ again, you're still only going to get the 1,250,000 extra, bringing you to 4,250,000. All transformations will work on this "flat" system, as a way to aid those with fewer transformations in keeping up with other characters with more.
< >
Showing 1-1 of 1 comments
Per page: 1530 50