STEAM GROUP
Darkest Dungeon - Workshop DD-Workshop
STEAM GROUP
Darkest Dungeon - Workshop DD-Workshop
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November 29, 2016
Change Sprite sheet sizes/Enlarging body parts in re-skinning?
Hi guys, you all seem to know your stuff,

I'm having fun making new sprites for the game's classes at the moment, but there seems to be a limitation with the fact that you cannot expand the dimensions of a body part in the idle/fight/walk sprite sheets, meaning, for example, the man at arms cannot have horns added to his helmet as they clip into the various other body parts.


Is there any way around this? I feel like the rigging of the animation wouldn't be affected by this, so it should be viable
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Meatiecheeksboy Mar 20, 2017 @ 2:45am 
Just for anyone who's found this, and is interested in the answer,

DD uses Spine for Character Animation, and that program uses a standard input of individual PNG's for each asset of the sprite sheet, and then upon completion outputs a animation file '.skel', a look-up file '.atlas' and a spritesheet for the look-up to reference.


https://www.youtube.com/watch?v=geeOBLJoPHs

This video explains/ shows the process. In order to change the sheet sizes/look-up, one would need access to Spine.
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