Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Passed titles since last blog post:
Current games prioritized:
Passed Steam games: 304/667 (45%. I should recheck as the library history counts in free Steam games as well)
Mood: Contemplative
Backlog gaming isn't as fun as it sounds like and that comes from a video game addict as yours truly. Finding the fun in your commitment to backlog gaming is like walking the balance between the time-rewarding gameplay and getting over it. When you spend a longer period playing through minor titles that offer short and concise enough content to beat quickly, you'll pass to the next titles quicker and make progress. I used to feel that way but nowadays, for an owner the of library with this kind of size, the passed games feel rather like...
...numbers.
I'm getting increasingly aware that regularly beating games (or skipping the endgame) for the sake of the backlog are making me jaded about the collection because the games are losing their fundamental values of gameplay experience due to that commitment. For all I know, the money gets spent on the love of purchasing and owning the game, rather than actually playing it. If it's not for the fun of the gameplay designed to be, what exactly tells of your true nature?
I believe it comes as a revelation that, after all, there is no need to rush through your "pile of shame". I think the best way to go is to pace yourself and focus on having fun with games again. Play whatever you feel like playing; it makes progressing through it feel more natural and that's what you get in the end: Your fun gameplay experience.
Another advice I would give is: Think and think again, before purchasing a new title. Those games aren't going anywhere and may come cheaper when the real playtime comes. Besides, purchasing is extending your backlog further. I know the pain of skipping the deals countless of times. That's the kind of pain letting you know that you've exposed your weakness of impulse and can hold to your wallet tighter.
Regards,
Kustin
Passed titles since last blog post:
Mood: Content
I think it's safe to say that ignoring sales have become easier lately. One reason is that having a savings plan can help you hold on to your wallet from impulse purchases, among other situations. An example I share here is that I want to go on a roadtrip with friends and thus, I need to save up to make things work out. It's more than just being wary of the games that might end up piling up in the Steam library, it's everyday things that gets thought twice before buying, be it buying alcohol, eating at restaurants or taking out that favorite latte less often. As I write this blog post, this is by no means a lecture against buying stuff you like or are interested in; only in case you feel the need to take a step back with the game purchases and with further ease consider if the product is worth it or not.
Also, by having an economic goal or a different focus in life you commit yourself to (I'm an audio engineer), the pressure of following through the backlog gaming gets lesser influence on the free time you spend. Knowing that fact makes me wonder if I'm being more of a responsible adult. The gamer in me will always crave for something by the end of the day but when I do, at least I know when it feels more pro-active to get over with the backlog list... especially after a day's work.
Passed titles since last blog post:
Mood: Confident
Well, pats on my shoulder for striking off this considerable amount of games over half a month. Some games were fun enough to be finished while I gave some others a fair share of gameplay time before passing them off as just enough worth of the limited time that this old gamer has.
Breaking away from the philosophical reflections of the backlog gaming (or what could be called 'pretentious rambling' *smirks*), I'd like to open up a bit about how you organize your library. As it grows, the sorting and organizing games gets all the more essential to keep a good track on your backlog progress. It even helps while you're planning your next titles to play off the backlog.
In my early days (before I knew about backlogging), I was content enough to sort games into "Favorites" and the regular games. When I started being aware of my game pile towering up and it was time for backlogging, I tagged the games into categories between...
Lovecraftian
Children Friendly
Mystery
Fantasy
Zombies!
Interactive Storytelling (a fancy way of saying visual novels or walking sims).
This way, not only do I get what type of game but I can target what subject I am in the mood for.
I rarely do this but, for personal reasons, I have turned a new page in my life on Steam by changing my name from Kustin and now refer myself as Jevnation.
Passed titles since last blog post:
Current games prioritized:
Passed Steam games: 347/735 (47%)
Mood: Sleepy
It is times like these that I am shifting my focus a bit more on my real life over gaming. While I still play and run through my library during my pastime, it's only for now that I will focus more on finding a job and working on my personal music projects.
To be honest, I have been a gaming addict to a moderate degree for many years, which seems to consume the productive time of the day to progress through the backlog or for other recreation's sake. On the other hand, though, this sort of addiction and backblog commitment has led the gaming time to grow stale that it's not as easy sticking to it. At best, you can focus on other, more important things that can help you progress in life; that helped me find the fun in doing productive things again. At worst, if you're still thirsty for dopamine-filled activities, you might end up getting stuck with little desire to pick up the work nor getting the most fun out of gaming. I've just went through both those situations and am trying to adopt some new habits to progressively make the most of the days to come. Maybe I'll share some in the future post, if anyone's interested.
One thing is true, though: Gaming is just for fun (might be different for pro gamers). And I want to make sure it stays that way, to the point that it doesn't drain the fun from the days I spend my actual life on.
Good night!
Passed titles since last blog post:
Current games prioritized:
Passed Steam games: 352/738 (47%)
Mood: Peaceful
Time for some rather more light-hearted subject. I have written and asked about how you organize Steam libraries before. Let's talk about bucket lists, which in this case is about the games you want to play through before you 'kick the bucket'. Maybe let's say that you only have around 1-2 months worth of playtime remaining, which titles in your library would you like to experience over your remaining lifetime?
As I am nearly through half my library, plenty of games have been checked out so here's an up-to-date list to compare with.
What is your current bucket list? Maybe some game recommendations might peak interest for me and other readers?
As inspired by my peers here in the CtB group, I'll be adding comments to the titles I've passed from now on. These comments have been added to the previous post, as well.
Passed titles since last blog post:
https://store.steampowered.com/app/350080/Wolfenstein_The_Old_Blood/- As the series reboot is carrying on, I started out with this game in chronological order story-wise. Beat it on ÜBER difficulty, as the fun outweighed the frustration that preceded it. Blaskowicz is a badass!
- Short zombie shooter in its gritty cartoon style. The freshness wears off after a while, though.
- Diner Dash concept with its steampunk setting. Although I've given up trying to beat it, it's a fun exercise of multi-tasking.
- More of a puzzle game with Zelda-style RPG elements. Although fundamentally child-friendly with tough challenges catering for the mature crowd, the game is self-aware and pokes fun at its contemporaries occasionally. Not my cup of tea in the end, but I did finish it.
- A short "puzzle" game that takes some logical thinking with itself but it's not too hard either. Some startling content included, as well. I'd prefer Pony Island over this for the similar but richer concept. Has some value for over-thinkers, worth a purchase on sale at best.
Current games prioritized:https://store.steampowered.com/app/618510/Battle_Bruise/
https://store.steampowered.com/app/409380/Among_the_Heavens/
https://store.steampowered.com/app/241320/Ittle_Dew/
https://store.steampowered.com/app/427810/CALENDULA/
Mood: Productive
Been falling for some small purchases again, especially during the recent Halloween sales and a couple of Humble Bundles again. When it comes to adding new titles to the ever-growing library, I try to remind myself with some criterias whether the games in interest are meaningful to add, be it at this moment or as a whole. Though some criterias have been made through learning the hard way, they always improve the outcome of selective purchases.
Although those criterias are rather fluid from game to game, I will hint to some key factors that affect what whether I purchase the title or not. Mind you, this list is more for fun and clarity.
Fun = The main point of the gameplay that even feeds the pleasure of working through the backlog. I have to keep in mind what I'm playing the games for,
Genre preferences = Speaks for itself, which is about finding the gameplay elements that meets one's own preferences.
Reviews = How likely the game is to fulfill the experience to a satisfactory level, whether it's by statistics, matching preferences ie.
Game progression = Depending on what type of progression it will offer. Is there a story that unfolds along the way? Does the gameplay change along the progress? Is there an endgame or different repetitions? Achievements?
Theme = Speaks for itself, again. Fantasy, sci-fi, modern, horror, relaxing, brain exercise etc.
At least for now, I know I am least likely to approach games that goes in the veins of MOBA, clicker games, MMORPG, sports among other stuff. We can't always avoid disappointments but hopefully it would help saving more time and money.
Passed titles since last blog post:
https://store.steampowered.com/app/317820/Guild_of_Dungeoneering_Ultimate_Edition/- A Humble Bundle pickup here. A fresh take on rogue-like dungeon crawling where you start fresh on each quest while you expand the dungeon, placing enemies and loots. Through the adventure you're building your deck to improve your character in order to finish quests, which are needed to continue your story and expand your guild with new classes, items and trophies. Slightly nerdy, tongue-in-cheek humor. Some trial-and-error along with luck is needed to progress but I can sit for hours pushing myself through with this game. :god_worry:
- Ah, on-rails shooters. Although this pokes fun with plenty of movie references, old and new, the level of humor stays consistent and variates aplenty throughout the high-octanic shooting scenes. I recommend it warmly for genre fans as well as movie nerds!
- Poker Night At The Inventory - Picked this game up again to win the rest of the items for Team Fortress 2. An entertaining game to play hold 'em poker against AI-controlled, characters from other video games. Clever, snarky dialogues! It's the first game where I got a grasp of poker basics.
- My 2nd playthrough due to the card and achievements update. Charming, indie-style animation and design with a silent narrative to this adventure game. There is a nice diversity of puzzle mini-games to test your logical thinking. Didn't think much about the soundtrack when I first played it but now I think it complements the environment of dusty robot society so well.
- This game blends platformer action with adventure narrative, situated in a dystopic world where you, as the driver of the government's experimental train, serve as a cog in the whole narrative machinery involving science, conspiracies, zombies and... aliens? With that in mind, the whole story only gives hints to the events of the story without fully giving itself away, leaving you to fit the pieces together as you play through it. I also just played through the DLC, which views the storyline from a different perspective and I am (yet) both dumbfounded and amazed at best. I recommend this if you want to pick up some action adventure with a mystery plot that cautiously unfolds itself.
https://store.steampowered.com/app/305380/Blue_Estate_The_Game/
https://store.steampowered.com/app/40700/Machinarium/
https://store.steampowered.com/app/435530/The_Final_Station/
Also, I like trains.
Current games prioritized:
Passed Steam games: 360/759 (47%)
Mood: Night owl mode
For this post, I'm gonna focus more on updating my backlog status and continue with personal comments for each game, which I think is both healthy for my writing and informative for the readers. As you can see above, I only have one game prioritized for now as I don't have any other in focus while some get on and off depending on the mood. So, if you have any recommendations, I appreciate to read yours. If it helps, maybe refer something from the bucket list I posted earlier?
Passed titles since last blog post:
https://store.steampowered.com/app/544970/Milkmaid_of_the_Milky_Way/- A relatively short adventure game that can be finished within 2 hours of playtime. Although not too challenging for seasoned or new players alike, its early 90s-inspired graphics, colorful (ahem) characters and rhymed writing makes for a charming experience, which the developer has succeeded on bringing this game some heart value.
- Puzzle Quest 2 - I dropped it. Like it's predecessor, it combines RPG and adventure elements with match 3 puzzle mechanics. Unfortunately, it doesn't have the same charm like the first game and I find the lack of pacing overwhelming for me to carry on. Shame, though, since I found the first game engaging and fun enough to finish it.
- Dropped that one, too. It's not a bad game per se, whereas the concept of managing and making choices as a tavern owner seemed interesting with a plot to keep you engaged. It's just the gaming mechanics that didn't fit my preferences but at least I got a taster for a cheap price.
- A noir style adventure game which, despite darker themes, is appropriate for younger audiences as well, difficulty and content-wise. While the child's imagination-driven setup hasn't got me hooked to immediately grab the rest of the episodes, I have to give it to the developers for making the characters instantly memorable with their personalities defined by the quality voice acting and rich, clever dialogues. There are even tidbits that make the game self-aware and poking fun at itself with some video game references (found some wall lamps dubbed as Sandwich and Save Point). If I'm in the mood and the episodes are on sale again, I might consider continuing and finishing the story.
https://store.steampowered.com/app/517370/Tavernier/
https://store.steampowered.com/app/492630/Bear_With_Me__Episode_One/
Current games prioritized:
Passed Steam games: 362/762 (47%)
Mood: Self-conscious
The mood for gaming has been going on a low lately, for better or worse, since a bored person has to find ways to make the best out of his time, having only a job that takes 7 hours a week and home projects to work on. I must thank my readers for sticking with me so far and for the nice comments you left me. The back(b)log will continue steadily, I reckon, but sitting more with personal reviews on each title being beaten/dropped. But when inspiration strikes, well, that's what'll happen!
Live on! Game on! And stay hopeful, for the shrinking of the pile!
Jevnation out!
Passed titles since last blog post:
https://store.steampowered.com/app/219890/Antichamber/- The first title done from my current bucket list! This game is like a magician's show where nothing is what it seems, with the world changing depending on where you walk and look. The puzzles can look simple and catch you off-guard at first but you'll also find the means to make progress in the complex of corridors. Words of wisdom will be discovered and collected along the way. After all, this game changes by the way you think. All the pretentiousness aside, this game stands out with its trickery and grants a unique, rewarding experience for puzzle fans.
- A strategic indie game where you play the role of Death and execute (heh) different "accidents" in order to collect souls, Final Destination style. Humorous results ensue and there are plenty of fun surprises to be found in each level, which the team have worked elaborately on.
- An adventure game where you, as a God, guides a cat-like child named Niko on her quest to save a doomed world by placing the sun on the top of the world's pillar, in order to return her back to her home. Sounds simplistic, right? Well, that's where I was wrong at first. Soon enough, you'll notice that the game is self-conscious and its obstacles will make you think outside the box (even literally, sometimes) in order to advance Niko's quest. By the end of the game, I'm counting back on the times I've been blown away and learned to adore most, if not all, of the major characters you meet up with. And it all takes after a single playthrough, much to its namesake and beyond... For its lovely charm contrasted by the world's darker overtones, the mechanics and its immense, clever plot twists, OneShot has won its place in my heart. Warmly recommended!
- I watched little of Wallace & Gromit animations a long time ago, so I merely know of the series existence. With that in mind, TellTale Games sure have worked to the franchise's family-friendly spirit, immersing you to a limited world with colorful characters (thanks to witty dialogues and antics) who make their re-appearances every episode. Due to the series' nature, the plots are easy-going and can get simplistic at times but it is Wallace's crafty ideas and inventions (where they mostly backfire and trigger the plotline further) that freshens up the intrigue of the adventure game, as well as taking the progression to hilarious results.
https://store.steampowered.com/app/705120/Death_Coming/
https://store.steampowered.com/app/420530/OneShot/
And now, for something slightly different...
https://store.steampowered.com/app/31100/Wallace__Gromits_Grand_Adventures/
The first episode sets the player in to explore the premises, characters and notable details that re-occur in the following episodes. At some points, the pace gets weighed down by lengthy dialogues and into the 3rd of 4 chapters, I bumped into a game-breaking bug that prevented me from finishing this episode. I'm still glad that they made the series fresh and fun for the reasons stated above, because the second episode is an improvement when it comes to pacing and well-written characters. The third episode is IMO easier and has a different charm of its own (more dogs!!). The final episode has some of its the series most complex parts but at least it ends on a satisfactory note. (For time's sake, I chickened out and used a walkthrough half past the game).
With all that said, I think it would cater to a certain group of adventure fans in regards to its challenge level, as well as for the fans of the series as well.
Current games prioritized:
Passed Steam games: 368/762 (48%, finally broken through! Cheers!)
Mood: Content
There's been much adventure gaming in my recent playtime... I figured I wanted to have a more solid experience by story value that lasts in long-term, while engaging through gameplay. Of course, I am convinced there other elements in different types of game that can make the experience lasting and fulfilling. It can be action-focused shooter games, brain-challenging puzzles, party-themed indie games and such...
While my example doesn't quite contribute to backlogging, I'd say I'd go for Team Fortress 2 when I want to meet up and compete with other people for a change. What games do you like to go for, when the story is out of the main frame?
Passed titles since last blog post:
https://store.steampowered.com/app/383230/Dungeon_Souls/- The flood of roguelike games has made its stay on Steam and for some good reasons, as well. Dungeon Souls makes a quick pick-up n' play where you, as one of the 10 classes, have to search for marks that'll activate the portal to the next floor in the dungeon. You'll encounter bosses, uncover secrets and build your character based on your stats, skills and passive items you find. The passive item feature is the greatest contributor to the fun of the game, which affects your abilities in combat and environment. Having played it right after amounts trials-and-errors, I've had my warrior character run through the monsters like a tank donned with razor-blades. The class and crafting systems are good incentives for replay value. Even the bosses, hidden levels and miscellaneous characters give some depth to the back story of the world and the plot, unveiling further the conspiracy that you're seemingly caught into, as of why you ended up here in the first place. Even then, it can only keep me coming back for so much, due to the content limits (which is still satisfactory) and for my other game commitments.
- Ahh... The childhood classic! I was pleasantly surprised that it was picked up and re-released in its remastered form nearly 2 decades later after the original's release. You are Manny Calavera, a grim reaper/travel agent in the Land of the Dead, assigned to sell travel packages to the recently deceased people in order to make the trip to the Ninth Underworld more convenient. If Manny makes enough premium sales, which good life-leading people qualify more for, the travel agent will have worked off his time in the Land of the Dead and follow suit (no pun intended). However, despite his professional experience and promising clients, Manny has been caught in a slump with low-qualified sales. Deciding to do things his own way, he finds a special client who could turn the course and save his job: Mercedes Colomar.
- 2/12 checked off the bucket list now. An adventure game with a Swedish film director leading the production, which at first intrigued me to check it out. Set in a medieval world with Norse fantasy elements, you control two brothers on their perilous quest to find a cure for their father's sickness. Along the way, they will find obstacles where co-operation between brothers are crucial to overcome them. They'll also meet different characters along the way who will help or intend to stop them, which adds some further puzzle and action elements to some degree. The level design and contents are just about imaginative and holds many surprises along the road, keeping it fresh and with a wide range of obstacles to keep you adapting to progress.
- For those who spent some extensive time playing multiplayer modes in any of Valve games, old and new, might have most likely have come across some fan-made mods that add to the gaming experience with their different rules and goals. This is one of them, which has gained some moderate popularity and a dedicated fanbase by this day. What started as an expansion for pre-existing Valve games as a base, has finally been released as a stand-alone game using the Source engine.
https://store.steampowered.com/app/316790/Grim_Fandango_Remastered/
Around that point is where the Grim Fandango story starts off, as you familiarize with the noir-tinged environment and solve different problems using your wits and objects you find. The game's Land of the Dead is a modernized take on the description from the Mexican (Aztec) mythology, which makes the world immersive and diverse with both fantasy creatures and real-world cultures. This setting helps the plot stand out more for its originality and can leave some aspects to gamer's imaginations. Besides the Mexican day of the dead as the main source of graphic and aural inspirations, there are plenty of noir-style elements that add to the tone of the experience including jazz and bop music, as well as graphic designs taking cues from the landmarks of early 20th century.
The game characters are colorful and diverse to the point that each one of them sticks easily out. That's why I have a soft heart for Manny's demon companion Glottis of the entire cast. It also helps that, in contrast to the humorous interactions you're provided throughout the game, the plot's darker undertones augments the immersion with the cast as well as the world itself. Tim Schafer and his dev team has succeeded in making the Land of the Dead a stage that's able to leave a mark on the inhabitants and travelers or vice versa. This game shows what can occur around visionary people, the corruptible, the florists...
I've spent over a dozen playthroughs since my childhood that I admit this game as a unique adventure beast with an intriguing depth. Admittedly, some puzzles may suffer the essence of logic to shed light on your progression, so use community hints if you feel stumped. Nevertheless, I would say that this game is a must for fans of adventure games!
https://store.steampowered.com/app/225080/Brothers__A_Tale_of_Two_Sons/
The plot narrative is without translated dialogues in this game, where the words being spoken are either names or short dialogues in its own language. The game relies therefore on visual communication through the environment, the characters and the occuring events, which cleverly gives enough on its own. As there are light-hearted moments as well as grim or sad events throughout the adventure, the two brothers were given a lifelike, human quality for me to connect with. Warmly recommended for people who desires an immersive adventure gaming in cinematic environment but also in a less-is-more approach and emotional value.
https://store.steampowered.com/app/626680/Kreedz_Climbing/
The main purpose of KC is to reach the goal in a selected level at shortest time, while using a number of techniques that the Source engine enables (Bunnyhopping, strafing and surfing are surely the most common in Source gaming). What this mod adds is its own dedicated tutorial to make it easier for beginners to familiarize with the climbing mode, along with giving useful tips for more experienced players (such as myself). Some functions have been added for exclusive interactivity, such as bungee jumping and flare gun targets.
Overall, the game mode requires patience and practice if you want to even reach the goal and set your time record, so frustrations are bound to come sooner or later. Only recommended for players wanting to try obstacle course in company of others for fun or being competitive.
Current games prioritized:
Passed Steam games: 373/780 (48%)
Mood: Content
Well, that's some new lengths put into those *little* reviews, so I'll cut the blog post short here and hope you guys have had a real nice holiday and a healthy Winter Sale shopping (can be defined however you like). Wish you readers a happy end and a happy 2018!