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This stuff happens in real-life yes. But why do you need to portray that in a videogame about horticulture?
I'd say there is a subtle feminist narrative there. Particularly if they intended this game towards mostly young females.
That's just my interpretation though. Let me know if you disagree.
Getting as restrictive as the woke themselves in telling what's okay for people to write won't help our cause.
This game has an informational review, which is considered far less concerning compared to a not recommended review.
I fail to see how it fits into your list, to be honest. The message of "domestic violence = bad" doesn't seem political to me. I would assume almost everyone on the political spectrum would agree that a person able to escape an abusive partner is a good thing. Now, if the game insinuated that every man is just an abuser waiting to strike, or whatever, I would see your point.
Why portray it? Why not? Lots of stories mention heavy subjects, to build character and so on. That's not really anything new. Especially this theme isn't at all something that liberal media invented, it's been around forever.
spreading feminist narratives is certainly something we should see as a woke aspect and should be at least tip the scales towards informational, depending on the relevancy.
Tho how does the game frame the domestic abuse justification? Is the husband an alcoholic, deranged lunatic, or uniquely abusive for some other reason? Is his reason for violence left unexplored? Was it arranged marriage and he has a bad personality because he's raised poorly?
Here is a simple rule of thumb: if it does not explore both sides of the event, the story is propaganda. It wants to portray one (bad) side as irrational and unpredictable, and the other (good) side as the most reasonable because it wants you to believe what it teaches.
Stories allow you to form your own opinions. Propaganda tells you what to think (and that's a good thing).