STEAM GROUP
Tokens & Tilesets Community TnTComm
STEAM GROUP
Tokens & Tilesets Community TnTComm
2
IN-GAME
13
ONLINE
Founded
December 19, 2015
Language
English
25 Comments
Sep 28, 2017 @ 10:50pm 
Backers got screwed, project is dead.
Sep 9, 2017 @ 2:27am 
hey does anyone know what happened im not even mad about just some closure would be nice.
Apr 8, 2017 @ 10:08pm 
Has anyone heard anything about this?
Mar 23, 2017 @ 11:00am 
So this is dead in the water, and I'm out my $25? Not cool, not cool at all.
Nov 19, 2016 @ 5:05pm 
Is there a guide on how to get started? I have it installed, but I have no idea how to get into the map editor.
Jun 25, 2016 @ 5:56pm 
Hey everyone, just got my beta installed as I get ready for my new session to begin. I'll let you know how it goes... so far i cant figure out how to get the game running haha. good start!
Jun 12, 2016 @ 10:19pm 
can't wait for this to be done looking foward to playing with my friends in other states
May 18, 2016 @ 4:50pm 
Nobody huh? Well if Sprite101 can get me dice and lock to grid for tokens by the 4th, I'll be running my first session Saturday, June 4th, noon to 5 NY/Eastern time. If you have a player client and want to spectate, shoot me a message. I'm not sure if anyone else is DM'ing games, but it will be my first with the client. A party of Dwarves will be running for their lives from an army of undead, trying to fight their way to the North to warn their distant kin of the fall of their empire. Gritty undead filled dungeon crawl.

If it's successful and there's interest, I may open a second slot for a limited time version of this campaign for backers who don't have a DM. I never got interest when I posted my recruitment thread, but who knows, maybe there will be some. If so, let me know! Pathfinder ruleset, gestalt level 6. I let them build with my work in progress classless hack for Pathfinder I am designing. It's in the early phases, but they've made some neat characters.
May 17, 2016 @ 12:04pm 
So I was away for a while, but out of curiousity now that I am back to doing DM prep all day and night, all week long I've been just checking if anyone else is ever hosting or running this game. So far, I have seen no one but me, or my players while looking in the past 5-6 days. I was away for the past few weeks leading up to this past week dealing with other stuff, not activally using the software. Am I the only one using it? Did I miss everyone else testing out the initial Beta patch and folks are just doing other stuff now?

Just wondering if there's activity going on in this community I suppose.
May 14, 2016 @ 6:18am 
Hi there folks, I just wanted to give a friendly heads up for anyone out there this weekend. I'll be handling some character creation discussion with my players this afternoon and having them all connect to my software for a connection test. In the event anyone else out there hasn't connected to a DM client before and wants to give that a test run, feel free.

I can't guarantee I'll have time to interact, my priority will be my players, but you can connect to the random map I threw together during the alpha phase I will have loaded as not to give away my campaign map for my players. Stomp around a bit and such with them if you feel like it. I should be around from now until 5 or so, perhaps later. NY time.

Cheers, enjoy your afternoon!
Apr 10, 2016 @ 9:49am 
Really the ability to control on both floors is more of a convenience thing than anything else. Keep up the good work.
Apr 10, 2016 @ 7:05am 
As far as being able to see and control the tokens when you zoom out, are you referring to a ui/ux similar to a real time strategy game? Because if that's the case it would be a major overhaul to add a feature like that. Currently, you can use the Token Picker tool and zoom out a fair distance to manipulate the tokens. If you need to increase your view, the Token Picker works across multiple layers, so you can increase the camera's layer to give yourself a larger perspective. I hope that answers your questions. Let me know if I missed anything.
Apr 10, 2016 @ 7:05am 
Stairs are definitely on the way. There are some already existing half layers for the outdoor tileset, but I haven't yet put them together for the Dwarven tileset. As far as walls with no floors, its been brought up before, and I can look into it, but I may have to alter the code to make that functional. Right now the game uses the physics engine to check to see if a tile does or doesn't exist, and it bases that on the floor tile's collision box. The good news is, whenever I get that updated it will also allow for oddly shaped tiles.
Apr 9, 2016 @ 8:49am 
Oh damn it removed my link uh....( http :/goo.gl/ NJ22GF ) that should work just get rid of the spaces
Apr 9, 2016 @ 8:47am 
@Sprite101 I'm just looking for more options with the walls like being able to raise them higher than one without adding a layer, maybe window even? Also I might not have been able to find them but stairs to make it seem logical to up and down levels. The ability to change the floor's height so we can get small hills. And I don't know how difficult it could be but I have a map I designed that was a big room with the 2nd story having an open center to look down in. (Something like this http://goo.gl/NJ22GF ) And I would like to able to see and control the tokens If I zoom out enough. So that's the gist of what I personally am looking for in the maps.
Apr 7, 2016 @ 3:07pm 
@Gidet I'm not entirely sure what you mean. Can you be more specific? Is there a specific feature you're waiting on? I'm working on multiple facets of the game at any given time, some of it is functionality, some of it is artwork.
Apr 7, 2016 @ 2:49pm 
I can't answer that but just wanted to say Hello to you Giget! Good to see there are others around here. It's super quiet for a community here.
Apr 6, 2016 @ 7:37am 
So I just got the program and was curious what your battle plan was, and what i mean is, from what I've messed with it's great but there are some issues with the map making which has already been addressed, I kinda skimmed through the already posted dissucions, so it brings me to ask the question. Are you going to complete the functionality of the tokens before the map? Personally I'm more of a map guy and I'd love to have that completely functional so I can build away and recreate old maps to get my friends more excited about this.
Mar 22, 2016 @ 1:01pm 
Hopefully very soon. I'm trying to get the Custom Tokens feature working by the end of this week. Once I get that done, I don't think I have any more new features before Beta
Mar 21, 2016 @ 6:39pm 
any word on when the $50 backers will get their access?
Feb 23, 2016 @ 6:22pm 
If anyone in the Alpha/Beta trials wants to get together with me and discuss things, let me know. I get the super secret stuff from the public, but a little testers group chat could be useful to all of us.
Feb 17, 2016 @ 1:42pm 
Hi there IraqVet. Welcome!
Feb 16, 2016 @ 10:35pm 
Hey IraqVet, welcome to the group!
Feb 16, 2016 @ 4:03pm 
Hi there...
Dec 24, 2015 @ 3:06pm 
Just wanted to say thanks for setting this up officially Chris so I didn't have to find a bootleg version and welcome to the folks I invited. As well as Merry Christmas / Happy Holidays for you all!

Really looking forward to the beta release!